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- Oct 8, 2021
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So I am making a Pokemon fangame (not to sell, just as a "me" thing), but it's more of a Pokemon Mystery Dungeon style setting with RPG Maker mechanics. I have Yanfly's Party System Plugin installed, and I was wondering if how I could recreate a few moves using this system.
The main problem I have is I don't know how to make skills change the order of the party. I know it's possible; a game I played called Odyssey of Gianna (not sure if I can link to it, since it contains NSFW subject matter) had certain enemies use skills that could blow a member to the back of the party (or even remove them from the battle entirely), as well as Blow Away and Retreat which have the same effect. I just don't know how to do it.
Here are a few moves in particular I want to recreate:
Baton Pass
Using this skill would send the user to the back of the party. This should be simple enough, but if I could make it so the replacement recieves any buffs or debuffs the user has, that would be a nice bonus.
Ally Switch
Simple effect here, the user switches its position in the party with their ally. I feel this would be the simplest one to implement.
Circle Throw/Dragon Tail
I feel this one wouldn't be too hard either. The attack deals damage and, if the target is an actor, sends them to the back of their party. This is a similar effect to what I have in mind for Baton Pass, too.
So yeah, my problem isn't that my ideas are too complex, it's just that I can't for the life of me figure out how to make skills that affect party order. If I'm missing something (which I probably am), or if it's just not possible with the Yanfly Engine (which I highly doubt since Gianna got it working just fine), feel free to let me know.
The main problem I have is I don't know how to make skills change the order of the party. I know it's possible; a game I played called Odyssey of Gianna (not sure if I can link to it, since it contains NSFW subject matter) had certain enemies use skills that could blow a member to the back of the party (or even remove them from the battle entirely), as well as Blow Away and Retreat which have the same effect. I just don't know how to do it.
Here are a few moves in particular I want to recreate:
Baton Pass
Using this skill would send the user to the back of the party. This should be simple enough, but if I could make it so the replacement recieves any buffs or debuffs the user has, that would be a nice bonus.
Ally Switch
Simple effect here, the user switches its position in the party with their ally. I feel this would be the simplest one to implement.
Circle Throw/Dragon Tail
I feel this one wouldn't be too hard either. The attack deals damage and, if the target is an actor, sends them to the back of their party. This is a similar effect to what I have in mind for Baton Pass, too.
So yeah, my problem isn't that my ideas are too complex, it's just that I can't for the life of me figure out how to make skills that affect party order. If I'm missing something (which I probably am), or if it's just not possible with the Yanfly Engine (which I highly doubt since Gianna got it working just fine), feel free to let me know.