Skills & Traits Question

Lore86

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Hi folks!

I'm relatively new to making RPGs in VXAce and MV (I'm now using MV), and as part of my pre-planning process for a game I'm working on, I wanted to ask a question regarding class skills and traits. Also, I apologise if this has been asked before.

I have a Paladin/Holy Knight class in my game and [the class] has multiple skills that it learns where it not only deals damage to an opponent, but also provides a buff to itself/the party (for instance, the class has a skill named "Holy Charge" which deals light damage & may provide a stun effect to the enemy, but also is designed to increase the defence of the user).

Is it possible to do this WITHOUT the use of a script/plugin? While I'm sure there are scripts & plugins out there that could do this, if I can use the inbuilt engine, that's one less block of code I have to input.

Thanks in advance.
~ Lore86
 

Wavelength

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I have a Paladin/Holy Knight class in my game and [the class] has multiple skills that it learns where it not only deals damage to an opponent, but also provides a buff to itself/the party (for instance, the class has a skill named "Holy Charge" which deals light damage & may provide a stun effect to the enemy, but also is designed to increase the defence of the user).


Yes.  Have the skill trigger a Common Event which adds states to the Holy Knight or the Party.
 

Andar

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or use the damage formula for effect on the user as well as on the target. you can add a state to the user (a) in addition to the effects and damage on the target (b).


However, "entire group" effects can only be done on the target by scope selection or by adding commands on a common event called by the skill
 

Lore86

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Thanks very much guys! :)
 

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