Skills with multiple possible visual effects

Mellye

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Made by request.
 

 
This plugins allows you to have some skills with multiple possible visual effects.
For example, if you don't want your fireball to always look exactly the same, you might create a few variations of the effect and list them here in the Note field of the skill.

<random_vfx:ID,ID,ID,ID,ID,etc>Examples:<random_vfx:32,12,56><random_vfx:81,82,83,84,85>Careful: setting it with wrong formating will likely crash the game. Use only numbers, separated from each other by comma. Each number is the ID of an Animation in the database.
 
You should usually also leave the "Animation" field as "None", otherwise you'll have two animations playing at the same time. But this can actually be a desirable feature: a part of your VFX would be constant, and another part would be random.
 
Legal:
You can use this on any type of project. No warranty.
 
Download:
http://pastebin.com/399YgNGv
 
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SpacemanFive

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Thank you very much for making this! I hope it'll help a lot of people, not just me.
 

Black Noise

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Nice. But I'm having a problem.

I'm testing your plug-in with this firearm based skill I call "Three Shots", which I've animated with the use of Yanfly's Action Sequence plug-ins where basically I've

coded it to play the assigned gunshot animation three times.

Since I installed your plug-in, I created several versions of that animation where the gunshot occurs in different areas to emulate the spread of different shots and

coded them into my "Three Shots" skill. 

I tested it but found it to play four Gunshot animations - the first being one of the random animations I coded and the last three being the one assigned in the Maker.

Okay, so then I set the skill's animation to "None" as you have instructed, tested it again and...

Similarly, one of the random animations played but then there was no animation at all for the actual three "shots" - that is the instances damage is dealt to a target coded via

the Action Sequence plug-ins.

So maybe you could work on it so it could be compatible with them. Thanks.
 

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