Hi!
I have a skill in my game, that does different things based on how it is used (mainly, it drains MP of certain enemies, damages others)
The logistics of making this skill can be done in the editor using the damage formula, HOWEVER the message displayed in the battle-log on skill usage is impossible too change without the use of scripts, and no script I could find would let me change it so easily.
Basically, what I'm requesting is a script that if i use skill X will display the message as normal to the battle log as an example, if the skill was normally a damaging skill, the message shown is follows
Eric attacked the enemy!
Slime 4 damage!
where Eric is the actor using the skill, and Slime is the enemy taking damage
but if some condition (preferably user defined) is met (such as the enemy being a specific id) the skill will instead display a different message like for example, if the skill could also drain mp of certain enemies
Eric distracted the enemy!
Demonking had 4 MP drained.
where again, Eric is the name of the actor, and Demonking is the name of the enemy
If anyone could make a script that would allow me to do this, or perhaps point me to another script I might have overlooked which can allow me to do this, it would be greatly appreciated.