- Joined
- Mar 29, 2016
- Messages
- 10
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- English
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- RMMV
Hi,
I'm looking for a way to forcibly end an actor's turn, even during their input phase. My goal is to time-limit each actor turn for added tension during combat. I'm using Yanfly's STB as my base system with BARREY_CommonEventsInBattle for running CEs more easily.
Here's what my current setup looks like:
- At actor's turn start, timer is launched via common event
- In a battle Event (set to Don't Run, Moment):
The timer system itself is simple and triggers events successfully; I just don't have any idea how to properly end an actor's turn or force an action to do so. Attempts to call the Turn End functions in Yanfly's Plugin have crashed the game, so clearly I am missing something.
Any idea how to achieve this?
I'm looking for a way to forcibly end an actor's turn, even during their input phase. My goal is to time-limit each actor turn for added tension during combat. I'm using Yanfly's STB as my base system with BARREY_CommonEventsInBattle for running CEs more easily.
Here's what my current setup looks like:
- At actor's turn start, timer is launched via common event
- In a battle Event (set to Don't Run, Moment):
- Conditional Branch, if Timer = 0
- Force Action (empty "Wait" Skill)
The timer system itself is simple and triggers events successfully; I just don't have any idea how to properly end an actor's turn or force an action to do so. Attempts to call the Turn End functions in Yanfly's Plugin have crashed the game, so clearly I am missing something.
Any idea how to achieve this?


