- Joined
- Feb 1, 2020
- Messages
- 41
- Reaction score
- 5
- First Language
- English
- Primarily Uses
- RMVXA
As title says, I'm wondering if there's a way for the game to auto-skip an actor's turn if they have a status (like paralysis) inflicted upon them? Kind of like in Pokemon, if you've ever played it, if they are caught in a 'wrap' attack, the actor will not be able to move until the attack is finished. And while this is the case, their command window will be skipped and won't reopen until the state is gone.
I set the status restriction to "cannot move" but the actor command window still appears and I am still forced to select a command, like guard. But I don't want the actor to be able to do anything.
Is this possible in VX Ace? Sorry if there's an obvious solution but I just don't see it.
I set the status restriction to "cannot move" but the actor command window still appears and I am still forced to select a command, like guard. But I don't want the actor to be able to do anything.
Is this possible in VX Ace? Sorry if there's an obvious solution but I just don't see it.