Status
Not open for further replies.

KotoYama

Veteran
Veteran
Joined
Apr 20, 2019
Messages
429
Reaction score
71
First Language
Spanish
Primarily Uses
RMMV
I'm making a battle system based on common events using YEP BattleCore.
Is there a way to skip an actor's turn via Script Call?
 

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
43,758
Reaction score
15,317
First Language
English
Primarily Uses
RMMV

I've moved this thread to Plugin Support. Thank you.

 

Dev_With_Coffee

Veteran
Veteran
Joined
Jul 20, 2020
Messages
902
Reaction score
446
First Language
PT-BR
Primarily Uses
RM2k3
I don't know if the STATES list works with YEP Corebattle, you'll need to create a state like this, it's similar to "Sleeping" but you don't need the icon and you don't need to change the SV graphics:
State-NoMove.png

When starting the battle with a big boss:
Code:
◆Change State:Harold, + Frezzed!!
◆Change State:Therese, + Frezzed!!
◆Change State:Marsha, + Frezzed!!
◆Change State:Lucius, + Frezzed!!
◆Battle Processing:Bat*2

Good luck
 

KotoYama

Veteran
Veteran
Joined
Apr 20, 2019
Messages
429
Reaction score
71
First Language
Spanish
Primarily Uses
RMMV
Yep, I kind of figured that out already ;D Total noob in battle systems here :D Thx.
 

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
43,758
Reaction score
15,317
First Language
English
Primarily Uses
RMMV

@KotoYama, please do not bump your topic unless it has been 72 hours later since your last post. You can review our forum rules here. Thank you.


This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.

 
Status
Not open for further replies.

Latest Threads

Latest Posts

Latest Profile Posts

I really want to get a cat... but our puppy is still... well... a puppy and would eat and bark at a cat if we got one... *sighs* I guess I'll wait a couple of years~
unintentionally made a track that sounds straight out of Yume Nikki
Revisiting one of my older projects in a long time to work some more on the mechanics. I've been working on- and off-again for about a year now on recreating the Force and Mystic systems from Wild ARMs. And I think I've finally made some good breakthroughs on that!

Still, it is not perfect and I may post my thoughts at a later time to see if there are any other suggestions or alternatives I've missed.
actor name string, why you gotta be case sensitive like that?
Doing RPG Maker News for 26th October 2021

Forum statistics

Threads
116,108
Messages
1,095,867
Members
151,512
Latest member
Kentaro_80
Top