Status
Not open for further replies.

KotoYama

Veteran
Veteran
Joined
Apr 20, 2019
Messages
423
Reaction score
69
First Language
Spanish
Primarily Uses
RMMV
I'm making a battle system based on common events using YEP BattleCore.
Is there a way to skip an actor's turn via Script Call?
 

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
43,688
Reaction score
15,295
First Language
English
Primarily Uses
RMMV

I've moved this thread to Plugin Support. Thank you.

 

Dev_With_Coffee

Veteran
Veteran
Joined
Jul 20, 2020
Messages
869
Reaction score
437
First Language
PT-BR
Primarily Uses
RM2k3
I don't know if the STATES list works with YEP Corebattle, you'll need to create a state like this, it's similar to "Sleeping" but you don't need the icon and you don't need to change the SV graphics:
State-NoMove.png

When starting the battle with a big boss:
Code:
◆Change State:Harold, + Frezzed!!
◆Change State:Therese, + Frezzed!!
◆Change State:Marsha, + Frezzed!!
◆Change State:Lucius, + Frezzed!!
◆Battle Processing:Bat*2

Good luck
 

KotoYama

Veteran
Veteran
Joined
Apr 20, 2019
Messages
423
Reaction score
69
First Language
Spanish
Primarily Uses
RMMV
Yep, I kind of figured that out already ;D Total noob in battle systems here :D Thx.
 

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
43,688
Reaction score
15,295
First Language
English
Primarily Uses
RMMV

@KotoYama, please do not bump your topic unless it has been 72 hours later since your last post. You can review our forum rules here. Thank you.


This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.

 
Status
Not open for further replies.

Latest Threads

Latest Posts

Latest Profile Posts

Finally got my website fixed and the security sorted so it's been a productive day. Can I go to sleep now? I mean... I don't need to work right?
It's always a good idea to refresh yourself on what your plugins do. I'm working on a map with opening walls, and I was about to tear my hair out over how much image editing and hand-constructing of autotiles I'd have to do, when I looked again and saw @Shaz 's Tile Changer could copy areas from another map.
"sorry it took me so long to respond" - can we please agree not to say that anymore unless it actually took a long time?! (Like 36hrs at least) I mean, I'm running out of funny responses here xD
Ugh... 4:53AM over here and I can't sleep so why not just game make.
I just love the MV feature that allows you to create your own animations!

Forum statistics

Threads
115,919
Messages
1,094,015
Members
151,174
Latest member
sardin
Top