//=============================================================================
// MrTS_NoItemCategories.js
//=============================================================================
/*:
* @plugindesc Removes item categories from item menu scene and from shop scene.
* @author Mr. Trivel
*
* @param Hide Menu
* @desc Hide item categories in menu scene? True/False
* Default: True
* @default True
*
* @param Hide Shop
* @desc Hide item categories in shop scene? True/False
* Default: True
* @default True
*
* @help
* --------------------------------------------------------------------------------
* Terms of Use
* --------------------------------------------------------------------------------
* Don't remove the header or claim that you wrote this plugin.
* Credit Mr. Trivel if using this plugin in your project.
* Free for commercial and non-commercial projects.
* --------------------------------------------------------------------------------
* Version 1.1
* --------------------------------------------------------------------------------
*
* --------------------------------------------------------------------------------
* Version History
* --------------------------------------------------------------------------------
* 1.1 - Removed item categories from shop scene.
* 1.0 - Release
*/
(function() {
var parameters = PluginManager.parameters('MrTS_NoItemCategories');
var paramHideMenu = (parameters['Hide Menu'] || "True").toLowerCase() === "true";
var paramHideShop = (parameters['Hide Shop'] || "True").toLowerCase() === "true";
// Categories
var _Window_ItemList_includes = Window_ItemList.prototype.includes;
Window_ItemList.prototype.includes = function(item) {
if (this._category == 'all')
return true;
else
return _Window_ItemList_includes.call(this, item);
};
// Scene_Item
if (paramHideMenu)
{
Scene_Item.prototype.createCategoryWindow = function() {
};
Scene_Item.prototype.createItemWindow = function() {
var wy = this._helpWindow.height;
var wh = Graphics.boxHeight - wy;
this._itemWindow = new Window_ItemList(0, wy, Graphics.boxWidth, wh);
this._itemWindow.setHelpWindow(this._helpWindow);
this._itemWindow.setHandler('ok', this.onItemOk.bind(this));
this._itemWindow.setHandler('cancel', this.popScene.bind(this));
this._itemWindow.setCategory('all');
this.addWindow(this._itemWindow);
this._itemWindow.activate();
this._itemWindow.select(0);
};
}
// Scene_Shop
if (paramHideShop)
{
var _Scene_Shop_createCategoryWindow = Scene_Shop.prototype.createCategoryWindow;
Scene_Shop.prototype.createCategoryWindow = function() {
_Scene_Shop_createCategoryWindow.call(this);
this._categoryWindow.y = -1000;
};
Scene_Shop.prototype.createSellWindow = function() {
var wy = this._dummyWindow.y;
var wh = Graphics.boxHeight - wy;
this._sellWindow = new Window_ShopSell(0, wy, Graphics.boxWidth, wh);
this._sellWindow.setHelpWindow(this._helpWindow);
this._sellWindow.hide();
this._sellWindow.setHandler('ok', this.onSellOk.bind(this));
this._sellWindow.setHandler('cancel', this.onCategoryCancel.bind(this));
this._sellWindow.setCategory('all');
this.addWindow(this._sellWindow);
};
var _Scene_Shop_commandSell = Scene_Shop.prototype.commandSell;
Scene_Shop.prototype.commandSell = function() {
_Scene_Shop_commandSell.call(this);
this._categoryWindow.deactivate();
this._sellWindow.activate();
this._sellWindow.select(0);
};
}
})();