TheObermotz1

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How does one inflict a condiction on one of their own characters AND deal damage to an enemy with the same ability in the same turn? From what I can see, it's only possible to inflict a condition on your enemy (and your enemy only) as you're attacking them or inflict a condition on yourself but not hurt the enemy.

Is there a way, I can pull of both?


My goal is to include a character in my game that skips a turn after every move (he has to reload [=become paralized for one turn] after every offensive move).
 

MHRob

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Try using this damage formula on the skill that the special character uses:

a.add_state(714); 15

And make the scope target an enemy.

The #714 is just an example state, but you can make it any state you want and can use it to restrict that character, while also doing damage to the enemy, which is the 15. You could probably use a different damage formula where the 15 is instead, it was just an example. You can also add status effects via normal means to affect the enemy as usual. or just use b.add_state(714) instead for the enemy.

For an example, when your characters use a skill, a usually means the user, and b the enemy.

I apologize if this doesn't do what you are trying to achieve.
 

TheObermotz1

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Sweet, it seems to do the trick! There's just one problem remaining...this characters normal attack.

All characters' standard normal attack is ability #1, but can I change that for just one single character (to...let's say ability #23)?

Currently, all characters share the normal attack (=ability #1). For this character, I would need to create a new 'normal' attack, since he needs to skip his next turn. But all the other characters aren't supposed to skip turns, so they need the normal 'normal' attack.
 

Kes

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To use a different skill instead of skill #1 you will need to use a script. This one is very straightforward to implement.
 

TheObermotz1

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That looks promising, but I don't understand it completely yet. But I think this is it!
There's just so much stuff I still don't know about...

Thanks for the help!
 
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