Skipping Title Screen and taking players to a preset map, even after a game over!

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Simon D. Aelsi

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Hello everyone!  I'm looking for a script that will skip the title screen, but will take you to a specific map.  (The map ID can be determined in the script)

I'm actually requesting this script for myself, and for someone else. I hope that's okay... (If you need them to go to you, tell me what I need to do)

This script might be used in a commercial project.

The problem is this, though:

Every "Skip Title Screen" script I've seen or used takes you back to the title screen, even after a GAME OVER.  I've tried to event my way past it but to no avail. I've even tried tinkering with the defaults (Saving a copy, of course!) to no avail.

So, in a nutshell, what I need is this:

Skipping title screen and taking players to a specific map

Skipping Title Screen, even after a Game Over (Going to use an evented title screen) and taking players to a specific map

(I'm new to making requests, so I hope what I gave you is enough info.)

If you can do this for me, I'd be so grateful.

Thank you! :)
 

Raizen

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I kind of got the idea xD, So I have a suggestion, why not make GameOver also evented? I made one in portuguese, but there's no need to translate it since it only has 3 configuration lines.

Just putting the Map_ID, X Tile, and Y tile and your ready to go, I don't know if this will help... buut x).

Code:
#=======================================================#         Game Over por Eventos# Autor: Raizen# Comunidade: www.centrorpg.com# O script fará com que o jogador ao acontecer o gameover, ele vá# para o mapa escolhido, assim possibilitando gameovers totalmente por eventos#=======================================================module Lune_Event_Over# Configure aqui o mapa e as posições do personagem # para aonde ele irá no game over.# ID do mapaMAP_ID = 2# Map pos XX = 5# Map pos YY = 5end#==============================================================================# ** Scene_Gameover#------------------------------------------------------------------------------#  Esta classe executa o processamento da tela de game over.#==============================================================================class Scene_Gameover < Scene_Base  #--------------------------------------------------------------------------  # * Processamento principal  #--------------------------------------------------------------------------  def start    super    DataManager.setup_game_over    $game_map.autoplay    $game_map.update    SceneManager.goto(Scene_Map)  end  #--------------------------------------------------------------------------  # * Finalização do processo  #--------------------------------------------------------------------------  def terminate    super  endend#==============================================================================# ** DataManager#------------------------------------------------------------------------------#  Este módulo gerencia o jogo e objetos do banco de dados utilizados no jogo.# Quase todas as variáveis globais são inicializadas no módulo.#==============================================================================module DataManager   #--------------------------------------------------------------------------  # * Criação de uma tela de gameover  #--------------------------------------------------------------------------  def self.setup_game_over    $game_map.setup(Lune_Event_Over::MAP_ID)    $game_player.moveto(Lune_Event_Over::X, Lune_Event_Over::Y)    $game_player.refresh  endend
 
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Simon D. Aelsi

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I kind of got the idea xD, So I have a suggestion, why not make GameOver also evented? I made one in portuguese, but there's no need to translate it since it only has 3 configuration lines.

Just putting the Map_ID, X Tile, and Y tile and your ready to go, I don't know if this will help... buut x).

#=======================================================# Game Over por Eventos# Autor: Raizen# Comunidade: www.centrorpg.com# O script fará com que o jogador ao acontecer o gameover, ele vá# para o mapa escolhido, assim possibilitando gameovers totalmente por eventos#=======================================================module Lune_Event_Over# Configure aqui o mapa e as posições do personagem # para aonde ele irá no game over.# ID do mapaMAP_ID = 2# Map pos XX = 5# Map pos YY = 5end#==============================================================================# ** Scene_Gameover#------------------------------------------------------------------------------# Esta classe executa o processamento da tela de game over.#==============================================================================class Scene_Gameover < Scene_Base #-------------------------------------------------------------------------- # * Processamento principal #-------------------------------------------------------------------------- def start super DataManager.setup_game_over $game_map.autoplay $game_map.update SceneManager.goto(Scene_Map) end #-------------------------------------------------------------------------- # * Finalização do processo #-------------------------------------------------------------------------- def terminate super endend#==============================================================================# ** DataManager#------------------------------------------------------------------------------# Este módulo gerencia o jogo e objetos do banco de dados utilizados no jogo.# Quase todas as variáveis globais são inicializadas no módulo.#==============================================================================module DataManager #-------------------------------------------------------------------------- # * Criação de uma tela de gameover #-------------------------------------------------------------------------- def self.setup_game_over $game_map.setup(Lune_Event_Over::MAP_ID) $game_player.moveto(Lune_Event_Over::X, Lune_Event_Over::Y) $game_player.refresh endend
Thank you very much. It worked.
 

Sharm

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This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.
 
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