Sky Haven: Short Stories

Mimic Kairatta

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Sky Haven: Short Stories


Link to the current stage of the game can be found here: https://mimic-kairatta.itch.io/sky-haven-short-stories


Current version: 0.2.0


Welcome to Sky Haven: Short Stories!


This is the alpha/demo version of the game. It's made using RPG Maker VX Ace. All graphical tiles were made by me using Aseprite and Photoshop. Story and dialogue by my friend. At this stage of the game, all music and characters are using premade/random generated material. In future updates, these will change. Unless community feedback requires otherwise.


The game includes the following things:

  • A quick and skippable tutorial intro.
  • One completed level with multiple solutions.
  • Variety of characters.
  • A spider
  • A horse
  • And a brief ending.

All art, music, content and more within the game are subject to change. No promises are made and no release date is announced. All news and information shall be found here and only here unless specified otherwise.


Please enjoy the game and have fun. :D

  1. Caution: There are likely game bugs that have yet to be fixed. Please let me know if you find any so they may be fixed in a later update. Thank you.

Story


The game is set in the city known as Sky Haven. The first story has Kathy trying to take the soul of the CEO for her boss. Join her as she tries to make her way into the building and get it.


PS: Her IQ is 24.


Screenshots













Specs (Under construction)


Recommended OS: Windows 7 or higher


Credits


Game made using RPG Maker VX ACE


First level dialogue and story by Pyrohawk


Tilesets and art designs by Mimic Kairatta


___________________________________________________________________________________________________________________________________________________


Author notes:


Hey there. This is is Mimic.


I've been working on this game every week for the past number of months whenever I get the chance. Reason? None really. The project seems like a fun idea.


So the first level is there, basic bare bones of the way the story is told. WIth a few playthroughs, I've found a way to reduce the size from 190 to 19 megabtyes. The issue now is that while I think the level is good, I don't know how others would think of it nor do I know if there are bugs I've missed. I need a different perspective, people who can help me refine this ideea and give feedback into it.


I want this to be a good game, however I can't do it alone. Which is why I asked my friend for help on the first level's story. However, I don't know if it would be good enough or if it's something people would like. So if you guys can, could you help me with the game? What works? What doesn't? What can be improved?
 
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Mimic Kairatta

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New version added.


=Version 0.1.4=


-More bug fixing.


-Added a new path to open the boss door.


-More items to interact with!
 

Mimic Kairatta

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New version added


=Version 0.1.5=


-Even more bug fixing.


-Added ninja path to open boss door.


-Ending altered to fit with new paths.
 

Mimic Kairatta

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=Version 0.1.6=


-Bugs being squashed.


-Behind the scenes code modifications.


-Added sewer path to open boss door.


-Ending altered to fit with new path.
 

Mimic Kairatta

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=Version 0.1.7=


-Even more bug fixing


-Added more bits and pieces of dialogue.
 

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