- Joined
- Mar 5, 2014
- Messages
- 950
- Reaction score
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- First Language
- Polish
Hi everyone,
So, it's possible to sell mods on Steam Workshop right now. Eh, and here I was, thinking that the workshop is the best thing ever and well, if it was done well, I'd be quite cool with the whole idea, but as it is I'm completely disappointed about the whole thing.
If you don't know what it's all about, here's some stuff that explains it pretty well:
- Article on Nexus Mods http://www.nexusmods.com/skyrim/news/12449/?
- A video if you don't feel like reading:
Anyway, here's why I'm not too happy about it:
- The cut is ridiculous! Why is it 75% to valve? They're not doing anything! I thought that they're not such a greedy company with all the sales, but now I find it hard to believe... if it was 25% I'd be cool with it, but c'mon, 75% is absolutely crazy. I think it's time to move onto other services, always found GOG to be much nicer and fairer.
- There is no moderation, people steal mods from other people and websites and then host it themselves! Heck if you go to the mods section there is so much bullcrap like ''golden potato mod'' (10 euros) and other useless crap that was clearly made overnight to make some extra cash as soon as it was announced. It's just attracting greedy people and trolls, I can't imagine how bad things will get now with all the spammy ''premium mods''.
- Mods are not always compatible and rarely bug free. I find it insane to sell them as ''DLCs'' when there is no way to be sure that it will actually work and trust me, most of the time it takes ages to get multiple mods to work. Yeah, there is that refund policy, but where do the funds go? Your Steam wallet I suppose. So in the long run Steam doesn't lose money, you'll have to spend it on something. Only the modder will lose their cut I suppose.
Do I think that some mods are as good as or even better than expansion packs / DLCs? Of course, but this is not the way to go about it. They should've just taken the more ''worthy'' (maybe top 100?) mods and helped improve the compatibility so that they'd actually work like actually DLCs that will never conflict with each other. Right now there is absolutely no way I'm buying anything when I can't actually be assured that they will work well. Also, 75% goes to Valve? No thanks.
This is bound to be interesting, I'm wondering what will happen next.
What's your stance on the whole idea? And seeing how this is a controversial concept please keep is civil.
EDIT: Huh, that was quick. https://www.change.org/p/valve-remove-the-paid-content-of-the-steam-workshop
It's not even been a day yet. Man, this is going to be one of the biggest gaming controversies this year for sure.
So, it's possible to sell mods on Steam Workshop right now. Eh, and here I was, thinking that the workshop is the best thing ever and well, if it was done well, I'd be quite cool with the whole idea, but as it is I'm completely disappointed about the whole thing.
If you don't know what it's all about, here's some stuff that explains it pretty well:
- Article on Nexus Mods http://www.nexusmods.com/skyrim/news/12449/?
- A video if you don't feel like reading:
Anyway, here's why I'm not too happy about it:
- The cut is ridiculous! Why is it 75% to valve? They're not doing anything! I thought that they're not such a greedy company with all the sales, but now I find it hard to believe... if it was 25% I'd be cool with it, but c'mon, 75% is absolutely crazy. I think it's time to move onto other services, always found GOG to be much nicer and fairer.
- There is no moderation, people steal mods from other people and websites and then host it themselves! Heck if you go to the mods section there is so much bullcrap like ''golden potato mod'' (10 euros) and other useless crap that was clearly made overnight to make some extra cash as soon as it was announced. It's just attracting greedy people and trolls, I can't imagine how bad things will get now with all the spammy ''premium mods''.
- Mods are not always compatible and rarely bug free. I find it insane to sell them as ''DLCs'' when there is no way to be sure that it will actually work and trust me, most of the time it takes ages to get multiple mods to work. Yeah, there is that refund policy, but where do the funds go? Your Steam wallet I suppose. So in the long run Steam doesn't lose money, you'll have to spend it on something. Only the modder will lose their cut I suppose.
Do I think that some mods are as good as or even better than expansion packs / DLCs? Of course, but this is not the way to go about it. They should've just taken the more ''worthy'' (maybe top 100?) mods and helped improve the compatibility so that they'd actually work like actually DLCs that will never conflict with each other. Right now there is absolutely no way I'm buying anything when I can't actually be assured that they will work well. Also, 75% goes to Valve? No thanks.
This is bound to be interesting, I'm wondering what will happen next.
What's your stance on the whole idea? And seeing how this is a controversial concept please keep is civil.
EDIT: Huh, that was quick. https://www.change.org/p/valve-remove-the-paid-content-of-the-steam-workshop
It's not even been a day yet. Man, this is going to be one of the biggest gaming controversies this year for sure.
Last edited by a moderator:

