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All three set their revenue share to creators to 25% 
I'm not so certain that really is the case - I'd have liked to see how it played out over a couple of months or so; whether the protest mods and crapware mods would trickle down to insignificance and maybe large content and mechanics mods would see a modest profit for everyone. Responding to the experiment by barely learning a bit of the Creation Toolkit to post golden turds and extra apples at absurd prices didn't help anyone or nurture the debate in any healthy manner.
I would have loved to see paid mods, I really would. But not when they only get 25%, that's simply unethical, and nobody should get away with it. As I said before it's no different than saying the developers of a game engine should get 75% of everything anybody earns who uses it, or Valve should give 75% of what their games have earnt to the developers of C++. You can't just draw the line on mods, because all they are are cooperative products built on Skyrim's back, just like Skyrim was built on the game engine's back and the game engine was built on C++'s back and so on. You can either do payment one way or the other, it's not fair to start switching some way down the line. Valve provides the service of being the medium for paid mods, perhaps they should be paid a small percentage for that, but otherwise the mod-maker should get the rest, Bethesda doesn't deserve a penny for it.I'm not so certain that really is the case - I'd have liked to see how it played out over a couple of months or so; whether the protest mods and crapware mods would trickle down to insignificance and maybe large content and mechanics mods would see a modest profit for everyone. Responding to the experiment by barely learning a bit of the Creation Toolkit to post golden turds and extra apples at absurd prices didn't help anyone or nurture the debate in any healthy manner.
Really, from where I've been sitting, it's looked more like a whiny *****fest than a debate, and right now it looks less like the community won, and more like the whiners and griefers won.![]()
Your extrapolation isn't entirely sound. For starters, those who purchase games made with RPG Maker etc. don't actually need to have the Maker in which to run the games themselves - in the case of Skyrim mods, the mod users themselves need a copy of Skyrim to use the mods. It's an entirely different kettle of fish. By following your logic there, Microsoft could claim royalties from any published text written in Word - even if the buyer doesn't need Word itself (or even a computer) to read the finished product.@Galenmereth:
If I follow your logic, Enterbrain could ask for a share when a commercial game is sold using their engine.
What don't they?
In addition to what Andar and Warpmind said, I'd also like to point out that yes, Enterbrain could. Unity and Unreal Engine 4 both require royalties from earnings.@Galenmereth:
If I follow your logic, Enterbrain could ask for a share when a commercial game is sold using their engine.
What don't they?
Because Skyrim gained a lot of popularity on the back of the mods themselves, the reward for mods is already paid off. I know many people who only bought Skyrim because it had mods which made the game 'playable' to them. Who do you think deserves the money then? And talking about financial risk, it is just as risky for Bethesda to get involved with mod payment at all. In terms of ethics, payment should be based on the work that went into a game, not on whose back the work was based. The fact that business bosses get the majority of a business's income is precisely the problem with the world right now, the people doing the work are not earning enough.To play devil's advocate: why doesn't Bethesda deserve a penny? The mods are based on the game they built, and wouldn't exist without it. The mods use Bethesda's brand as the springboard to their own ideas. Mods can also potentially cause confusion about a brand, bringing financial risks with it. Most of the time mods incorporate tons of the game's core assets, sometimes remixed, sometimes remastered. But why shouldn't Bethesda get anything?
While mods are free, Valve aren't being paid a penny and they're not complaining. All they're owed is the tax amount, the resources it takes to deal with the brief moment people perform transactions, and for the time it took to enable paid mods, that's all.19% tax would leave only 6% for Valve to pay the used computers etc with...
I think if steam were instead to allow donations through steam wallet, that would be the best way forward. I don't think donations would devalue mods, though I could be wrong? Anyway, good job in sharing that article, has some really pertinent points.I think people are being far too sanguine about the implications of paid mods. Here is an excellent article, imo, which sets out some aspects that perhaps not everyone has considered. As I said in another thread, quoting the old adage, "Be careful what you wish for."
You mean that the largest platform for PC gamers will/would/should make content available to potentially thousands of players and earn money to developers and receive absolutely nothing for it? Keep dreaming.While I do believe a lot of modders deserve some $$$ for their hard work, I do not believe 1) that Bethesda or Valve deserve ANY of it
I don't believe they should be paid for other people's work. And I was reffering to only a select few modders who I think deserve cash for their work—if anyone deserves it for mod creation.You mean that the largest platform for PC gamers will/would/should make content available to potentially thousands of players and earn money to developers and receive absolutely nothing for it? Keep dreaming.
Digital media distribution rules have been changed in the last years and developers must adapt wether they like it or not.
That said, I think 75% is outrageous.