RMMV Skyward Realms [Re:Skyward 0.3.0x TBA]

Rehmlok

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P R O J E C T U N D E R R E : S T R U C T U R E
[FOLLOW FOR THE NEXT UPDATE]


"Decayed by the scars of sin, war was imminent for our world. On Ethiryon; creatures from the depths of the spirit realm and the many things right outside of our reach stepped into the light leaving rifts in the fabric of the universe. A gift and curse un-mended." - The many races of Ethiryon focused on the blessings. Beginning their race for enlightenment and mastery of the Aether to thwart off the threat on the living. Universities of magic were erected, scholars rose, and great men, Magus’s, led civilization into a new realm of science."



S C R E E N S H O T S
























A B O U T M E
Developer: Ahmad Baidoun (ahmad@rehmlokarts.com)

Official Website: https://rehmlokarts.com
Discord: https://discord.gg/SbbDvnf
Facebook: https://www.facebook.com/rehmlok
Twitter: https://twitter.com/Rehmlok
Youtube!: https://www.youtube.com/rehmlokarts

Thank you!

© 2020 REHMLOK ARTS. All Rights Reserved.
 
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ACECORP

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I just backed you at the Armorer level! Good luck! Can’t wait to play test it out!
 
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Rehmlok

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Thank you for supporting us Acecorp!

I am working hard on a demo, I am hoping to release it shortly.
 

Rehmlok

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Skyward Fantasy's Prototype Demo is here! Over 1.5 hours of content and plenty to go around to give you an idea of the direction Skyward Fantasy is taking. Download it now and experience the game, give feedback here or at rehmlokarts.feedback@gmail.com to help us grow, and you can help us reach our goal on Indiegogo if you like it! Only 7 days left, share it with your friends! Thank you all!

Happy gaming!

DOWNLOAD DEMO:
https://www.dropbox.com/s/q1ecjjq59a6z4eh/Rehmlok_Arts.zip?dl=0

Warning: Fantasy Violence and Language
 
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bhindi1224

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I died three times and quit. The numbers corresponding to the abilities on the intro do nothing. I had to click them manually. Sometimes it didn't seem like they registered at all. Although it didn't bother me personally, having the game using curse words in that opening area might need a warning as well.

Edit: I tried once more and got through the opening part, I'll have to resume it later.
 
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Rehmlok

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Lol, that scene and a lot of other features still need a lot of work. The opening scene is supposed to be challenging but is also designed to be more responsive and fair with health globes in the final release. You do have to click manually, I didn't attribute shortcuts to them, I will in the next release. The numbers is the level (you can upgrade them to propel you further later on).

The trick is to time left and right a few tiles properly and only use your abilities when the projectiles are nearby to get advantage from the 1 second immunity. I'll keep in mind to give out these hints in the game tutorial! I added the warning for the language, the dialogues are nearly all placeholders and just follow the story as I develop.

Thank you, I hope you keep playing and enjoy it.

EDIT: I updated the demo and links above! I've added more health, shortened the fall and gave players more room to breathe until that scene is properly balanced and fully realized later.
 
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bhindi1224

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That's how I got through it, I noticed the immunity. Still haven't had a chance to play again past the first area when you wake up back in the school.
 

Rehmlok

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Here I thought I was going insane hearing whispers and distant tormented screams outside, it also doesn't help I nearly forgot it's Halloween night. Now I'm all for costumes and certain parties but this year I had other priorities as you can see, let's get on with it!

Many of you noticed that the Nymph's halberd is hitting players for over 50 damage, that was a slip-up on my end when I revisited the balance of the game. I updated the enemy's attack value as intended, as well as other fixes:
  • Added keyboard configuration including WASD preset, access it in options.
  • Fixed the halberd's attack value, no more massacre.
  • Fixed death respawn after the battle with the Nymph.
  • Fixed performance issues.
  • Improved features upon amazing feedback from you!
Download the updated demo here: https://www.dropbox.com/s/84o0co7475s5dtf/Rehmlok Arts.zip?dl=0

Happy gaming, with 2 days left we will do our best to push this further and at the least cover the costs of some of the arts! Thank you so much for backing us and sticking around, I will keep you updated with all major progress.

We're also looking into an early way of having only one game and being able to simply update it from the game, rather than download the entire file every time. I don't know the time of release for this feature but it's planned!

Thanks all and happy Halloween!
 

phamtruong1992

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Looks pretty unique. But that blocky areas are also normal outside level? I thought they were just world maps.
 

Rehmlok

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Looks pretty unique. But that blocky areas are also normal outside level? I thought they were just world maps.
All levels are designed as floating blocks, it's the concept of the game and a representation of a shattered world. It also gives me the opportunity to give the world the large scope I want it to have without getting overwhelmed by an excessive amount of detailed maps, rather focus on all the mechanics and goodness going on in Ethiryon! You won't run out short on exploration either, I'm carefully crafting every map to give a sense of adventure. Really nice art gallery too, I love it!

Since the campaign here's what I've been up to and I recommend everyone who sees this post to wait for the next demo and big move! Make sure to follow us and join our new discord channel at: https://discord.gg/RdDQ6bT


Update:
  • New overworld HUD
  • Dynamic/animated HUD numbers
  • Improved exploration visuals and notifications
  • Improved game performance by pre-loading assets


Update:
  • Dimmed the white on text by 3%
  • Full names are now displayed
  • Message SFX added
  • Speed forward option in dialogues added
  • Dialogues now pend and can be scrolled through
  • Persuasion/Intuition mechanics added
  • New dialogue selection graphics
  • Fixed display and dialogue-related bugs


Update:
  • Normal attacks can now chain combos
  • Added combo timer and total damage dealt (thanks mog!)
  • Added a battle status screen with detailed applied effects
  • Battle HUD revised and completed
  • New restoration HUD
  • Gathering nodes and spawn timers implemented
  • Never-ending bug fixes


Update:

  • New tooltip design
  • New item's full illustrations (all 1000s of them! in progress throughout the development of the project)
  • All weapons now have their own effects and sprites in battle


I'll be seeing you again soon!
 
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phamtruong1992

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Really nice art gallery too, I love it!
You did visit my gallery? Thank you, lol.
You know, that blocky tileset designs remind me of FF Tactics series though, therefore they look pretty interesting to me. And seems like you've had a solid concept already. Keep up your good work, buddy.
 

Rehmlok

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Of course I did and thank you!

A new demo will be out in December with a lot more content and the level of polish you would expect in future releases.
 

JosephSeraph

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wow that looks really really neat! downloading the demo right now. congrats for impressing me on screens bc thats pretty hard to do lol
pretty graphics are easy but gameplay that looks fun just by looking at screenshots? praise
 

Rehmlok

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wow that looks really really neat! downloading the demo right now. congrats for impressing me on screens bc thats pretty hard to do lol
pretty graphics are easy but gameplay that looks fun just by looking at screenshots? praise
That's fantastic, thank you for the compliment and I certainly hope you enjoy the game just as much. I like your monster pack too, they look great!
 

Rehmlok

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Skyward Fantasy's illustration is completed, thanks to our backers and talented artist, Ronny Kwan. Meet the main characters of the adventure that awaits you! All feedback welcome! The game will launch in 2018.

 

Rehmlok

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Merry Christmas and Happy Holidays from Arisae, Tuv and the team at Rehmlok Arts! I've been pouring heart and soul into this game to deliver a fun role-playing game, with the support this experience has been 10 folds better! The team and I thank you!

Head to our Facebook page at https://www.facebook.com/rehmlok/ and enter now to win 1 of 2 free copies of the game or 1 of 10 pack of goods containing useful utility items during the Holidays! The pack of goods can only be obtained from limited in-game quests and ranking rewards.

1. Comment, Like and Share to win, it's that easy!

Skyward Fantasy is a role-playing game being released in 2018, follow us for more info! We'd love to hear your feedback, come check out the game and discord channel at: https://discord.gg/RdDQ6bT

The sweeps end on January 1st, watch out for the alpha release, we're completely out of the prototype and have a lot more to show soon!

Be kind, be good.

 

phamtruong1992

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Wow the music is very nice, especially the first and last song, I love them already. Though if I ever have enough to afford a composer I will definitely hire these guys, lol.
 

Rehmlok

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Toshi and Drew are very talented indeed, they'd be happy to hear it!
 

Rehmlok

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The final dialogues design after many iterations and revisions. Look out for January - Skyward Fantasy's alpha will launch! Since then, and upon community feedback I went on, all locations were made bigger, were given more details, the dialogues now have an all new design and the text is the script's original, all exploration mechanics were implemented, are you ready for an adventure you won't soon forget?! Or perhaps forgot already... ya know, to each his own.

You could also win a free copy of the game and pack of goods on our Facebook page! :) Follow us there and on discord for more info!

 

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