dragon1up

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Sleek Gauges v1.0
By Vlue
Introduction
Transform your gauges (hp/mp/etc bars) with different looks and special effects.
Styles include regular, rounded border, or fancy slant. Oooh, ahhh.

Features
- Slightly different gauge styles!
- Special effects like non-static numbers and gradual fall!

Screenshots
SleekBars.png


A picture alone can't show much, this video can help though:
How to Use
Plug and play and customize as needed.

Script
Script can be found on the pastebin here:

Patches:
Yanfly Ace Engine - Ace Battle Engine and Sleek Gauges:

Credit and Thanks
- By Vlue
- Free to use in any project, commercial or non-commercial, with credit given.

Author's Notes
This is optional. (It still is)

Just found this...any chance for MV ?
 

Panda_Artist

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Good Day. I absolutely adore this script. However, is there a way to make this only exclusive to BATTLES?

I'm afraid it doesn't look so appealing when you are looking on character's status on the main menu.
 

Roninator2

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Good Day. I absolutely adore this script. However, is there a way to make this only exclusive to BATTLES?

I'm afraid it doesn't look so appealing when you are looking on character's status on the main menu.

Gave it a test, it was really simple. Try this... Change the class at the top from Window_Base to Window_BattleStatus. Like this...

class Window_BattleStatus < Window_Selectable
 

Panda_Artist

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Thank you very much for this. If only I were in a position to do more than just thank the people on these forums. Well, I can focus on making my game. Which I am passionate about. I tend to focus on the more graphical side of things.
 

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woootbm wrote on TheAM-Dol's profile.
On your last stream you were talking about dev's who remake or remaster the same game rather than moving on. Does this happen a lot? Me and Tony were thinking of covering a game that did this. We're baffled by the idea and wanted to investigate the game.
...Damn it has been a hot minute since I was here. How y'all doing, how's life been?
Figured I would make some edits of the enemy art pack I use (Made by SeraphCircle) and I regret my decision xD

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Posted a couple more DEMO videos based on my current experiments. A longer one for my turn-based movement experiments and a super short one for the very early experiments with turn order display and turn indicator. I will post links below for anyone interested in seeing the not very pretty experiments. Progresses!
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