Slight problem with the amazing Grid Free Doodads

JayIsrael

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I have been using the remarkable Grid Free Doodads plugin with great success ( http://yanfly.moe/2016/09/17/yep-116-grid-free-doodads-rpg-maker-mv/ ) - however, I had placed an image that I realized after the fact, I needed to make an edit to.

I edited the image in Photoshop, and replaced the png with a new version, using the same name, so as to save over the previous one.

That did not sit well with the app - as it crashed my game and claimed it couldn't find the image when I tried playing it.

I decided to rename the image, and delete the old png - but again, the game crashed, the game kept trying to find the old image.

Finally, I ended up remaking that entire map, so that the game would not try to load that map, and thus it wouldn't need to search for the image that was no longer there (I even deleted the folder that I had made just for that map's images).

I had no problem after that - until just now, the game crashed, while trying to find that damn image, which - not only am I no longer sending any character to the map of, but I deleted the entire folder that had that image.

My other idea was to just delete the map that I am not using, the one that the image was supposed to be on - however, it is Map 2, and when I tried deleting it, it deleted the other maps attached below it as well.

Any ideas?
 

Shaz

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I assume you are using the image as a doodad? Just go into the file that doodads creates/updates, do a search for all instances of that image name, and change the name.

However, make a backup before you make any changes, and just confirm that you ARE using the correct image name - if you change the case of the name or add/remove spaces, it is not the same name and will cause issues.
 

JayIsrael

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That's my problem. I did delete all instances of that photo. I even deleted the folder that doodad had originally been in.
I think I would have to go to the actual map and delete the command to use that photo but it won't load the map, because it won't load without the image it is looking for.
So I feel like my best bet is to delete that map, but I don't know how to delete that map without deleting the sub-maps under it.
 

Andar

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I did delete all instances of that photo. I even deleted the folder that doodad had originally been in.
If you get a message "cannot load file" then that is proof that you did not delete all references to that file - the game wouldn't even know the filename if all references are deleted.
So you now have to find the remaining references and replace them.

One question: did you start a new game or did you continue a saved game when that error happens? If it is from a savedgame then the reference might have been in that savefile and not in the project itself.
 

JayIsrael

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If you get a message "cannot load file" then that is proof that you did not delete all references to that file - the game wouldn't even know the filename if all references are deleted.
So you now have to find the remaining references and replace them.

One question: did you start a new game or did you continue a saved game when that error happens? If it is from a savedgame then the reference might have been in that savefile and not in the project itself.
New game. It is like the second map that had the issue, so I get the problem early on.
I have deleted the photo entirely, but not all references - as the map I had originally placed the image on obviously has a reference to it, as it is the one searching for the missing image and not finding it. However, I can't delete that reference because in order to delete a doodad request from a map, one has to be able to load a map, something the game is not allowing me to do, because it won't load the map because it can't find the photo.
 

Aloe Guvner

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What Shaz is saying is to open the .json file in a text editor and do a "find and replace" from the old filename to the new filename. Of course make a backup beforehand as she suggests.

The map files look like MapXXX.json and I assume the Doodads are saved in their own json file. I'm not sure about that, but you can check your project files.
 

Shaz

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Out of interest, what is the actual error message you're getting? Please show a screenshot of the error message where it says what file is missing, don't just type it. Also show us a screenshot of your folder that contains that image, so we can see the file names (and extensions if possible).

I truly think, when you "saved it with the same name", that you didn't really save it with the same name at all. Slightly different case, an extra or missing space, an extra extension (if you saved it as image.png but it puts its own extension by default so you ended up with image.png.png or image.png.jpg instead) would all cause this issue.
 

JayIsrael

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Here is the error message. The game is searching for an image in Doodads>Enterprise> file. Here is an image of my Doodads file. As you can see, that image and the file that it was contained in, were deleted.
I downloaded Yep Core Engine as it was supposed to allow me to load maps even when there is an error on the map, in the hopes that this would allow me to remove the Doodad request from that map - but for some reason, it still won't open the map.
 

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Shaz

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Well, yes, of course if you've deleted the file and the folder, it's going to have the error because it's still looking for it. I'd like to see the screenshot of the folder with those things there to confirm that you actually did give it the right name and the error is still happening.

I want to see what it looks/looked like at this point:
I edited the image in Photoshop, and replaced the png with a new version, using the same name, so as to save over the previous one.

That did not sit well with the app - as it crashed my game and claimed it couldn't find the image when I tried playing it.
Could you please put those things back, so that it should work properly, confirm whether it works or if you still get the error, and then if you get the error, post the requested screenshots? And maybe attach your Doodads.json file from the data folder so we can take a peek in there (and let us know what the map id is)


Do you have all of your Yanfly plugins in the correct order?
 

JayIsrael

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Well now I feel stupid, haha. I made a new folder called "Enterprise," and re-named an image "SThallFloats," and what do you know? The map loaded. You must be right - I must have gotten confused at some point.
In either case, now I have two copies of the same map. I think I'll take the old one and put a bunch of damage, fire and smoke in it - and have it used in some future quest where one must revisit the area while under attack.

Thank you so much for your help. :)
 

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