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Hi -- I have a sweet part in my game where the player has to dodge boulders that are running by at high speeds... I have one major problem tho...
If the player uses any of the several items in the game that have a common event use while the boulder is coming at the player -- it causes the boulder events to stop at the player (rather than running them over) and it causes a back-up of boulders, forever ruining the whole mini-game
this saddens me -- I can't think of a solution -- if anyone has an insight -- thx
P.S. I use an event spawner for the boulders and they are made to explode on impact and knock the player over -- to reiterate, this doesn't work when the player is in the middle of a common event
If the player uses any of the several items in the game that have a common event use while the boulder is coming at the player -- it causes the boulder events to stop at the player (rather than running them over) and it causes a back-up of boulders, forever ruining the whole mini-game
this saddens me -- I can't think of a solution -- if anyone has an insight -- thx
P.S. I use an event spawner for the boulders and they are made to explode on impact and knock the player over -- to reiterate, this doesn't work when the player is in the middle of a common event
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