Muahahahaha I'll be playing and reviewing some IGMC games. When the contest ended I made a list of games to play, so I'm (finally) going through them right now. Important things to note: I play the contest version. If by any chance, you want me to try again and play an updated version, just leave a message. Also because I play the contest version, some bugs I find might have been fixed already. No grades, as I find them highly subjective and I'm the worst at grading anyway. Besides as Lemmy used to say: "It's all about the game and how you play it." Feel free to ask for some more feedback/explanation. Requests will get done, but only after I finish playing through my own list. Now onto the actual reviews: Royal Odyssey: Foundation (by @Dalph & @Susan ) Spoiler What got me interested: -> it's made by Dalph (and Susan), and I enjoyed their previous games. -> creative gameplay: you don't see the whole boardgame aspect quite often What I liked when I played: -> All those beautiful sprite edits, specially those soldiers: those capes! that gold! -> Maps are great as usual -> When I first did the tutorial battle, I was scared it'd be too difficult to understand, but that turned to be false. I quite enjoyed battling. I also really liked the memory game during the boss battles. -> Animated title screen What I didn't like: -> First boss took too long to off considering I never made a mistake -> No quit option from the title screen. Tried to remember the controls to go to windowed mode and close, but I couldn't so I button smashed rage quitted Did I complete it?: No, I encountered a game breaking bug after continuing from a savefile. I played for 20 minutes at that point. Other things the developer needs to know: -> The music after meeting Marsha for the second time is way too quiet. I thought there was no music at all, until I turned up the volume. -> I ended up on a morale down tile, but it actually increased my morale: image here I'll be playing the updated version later. Ladd Dinn (by princessdanger) Spoiler What got me interested: -> it's Aladdin themed! (Love me some fairytales) What I liked when I played: -> The mazes itself -> I liked that gold and skeletons lighted up. It made going through the mazes a bit easier. What I didn't like: -> Starting on a "world map". The map just made little sense to me, I assume you picked that because you don't have a large piramid tile? -> The slow walking speed when you reached a certain amount of money... This was definitely a deal breaker for me. I had collected up to 1500 golds, so I was "dashing" at a snails' pace. I just threw away all my money and any of the money that I collected afterwards. -> No shutdown option anywhere. -> The music started annoying me after a while. Did I complete it?: No, I couldn't find the key to unlock the doors. I was able to bypass most of them until I got to the final room. At this point, I had played for 12 minutes. Other things the developer needs to know: -> No music after I hit New Game (on the world map) -> It would be nice if the maps kinda showed where the key is. Or if there were some actual hints as to where I could find it. If you ever change some of my grievances (that hard to find key, the slow speed etc.), I'll definitely try again. Paletta (by Cosmic Latte) Spoiler What got me interested: -> Beautiful artwork. What I liked when I played: -> Everything looked so beautiful. -> The story was so cute. I enjoyed playing this little fairytale. -> A help function that explained all the keys. What I didn't like:: -> Nothing! If I had to pick anything I'd say I wished it could have been longer. Did I complete it?: Yes! I finished the game in 39 minutes. Other things the developer needs to know: -> I collected around 27 flowers. Didn't really get the purpose of it at the beginning, so it was only at the end that I started making them bloom. -> Found some small typos: inhabitants were, the d is cut off -> You'll probably be DQed as people need to download the Ace RTP to play this game. Which is a downright shame, as this could have been a contender. I'd love to play an extended version of this! Quidget the Wonderwiener (by @Dezue ) Spoiler What got me interested: -> Spunky custom artwork. -> The screenshots kind of reminded of the Deponia games, which I really like as well. What I liked when I played: -> Game looked great. The general atmosphere was fun. -> The Exclamation marks so to see where we could interact. What I didn't like: -> It was very short I would have liked it to be longer. It felt like a tutorial level, as it was pretty easy to complete. -> The humour was kind of a miss for me. Did I complete it?: Yes. I did have to replay it, because it got stuck after pulling the lever. (Problem was on my end though) I think I finished the game in around 15 to 20 minutes. Other things the developer needs to know: -> Found a small typo. Should be toothbrush. -> The menu is in German. -> No way to leave the "thank you for playing" I definitely would like to try a longer game by you guys. This felt too short to give me a real idea whether I liked it or not. Dear Edwin (by @Gabrelik , @futrchamp , @Plueschkatze & @hiddenone ) Spoiler What got me interested: -> Beautiful artwork. -> That teaaaaaaaam. As soon as you guys announced you teamed up, I was quaking in my boots. So much talent! -> Edwin's design slightly reminded me of Newt Scamandar (that cutiepie). What I liked when I played: -> The soundtrack. -> The mapping and sprites are all very nice. -> The cameos of the team. I spotted Gabrelik, hiddenone and Plueskatze. No idea where futrchamp was hiding. -> Terrence giving hints. I found most of the things myself. Although I had to search for a while before I finally found Clarisse's apartment. -> The writing: I enjoyed the style it was written in. What I didn't like: -> No interactions with the surroundings. I assume this was due to time constraints? -> No menu to save? Okay wait, scratch that, looking through my images I now see I needed to press C for menu. -> The writing: so much text. I started to grow fatigue from all the reading after meeting Nora. -> The placement of several doors, like this. Did I complete it?: Yes. No idea how long it took as I forgot the menu button. Other things the developer needs to know: -> Some of the animations went by me, as I was focusing on text at the bottom. This might be something to remember next time. Which is a shame, 'cause the things I did see, looked great. -> No knocking sound when I get to the doors at the square. -> No interaction with most pub goers I am looking forward to seeing what else you guys make. Einherjar (by @watermark ) Spoiler What got me interested: -> I initially wasn't going to play this game. The short description and the title screen didn't seem that special to me to give it a second look. However, as I was reading the forums here, I saw people mentioning Helen of Troy, Cleopatra etc. As an ancient history lover I just had to try this. What I liked when I played: -> Really enjoyed the writing and the characters. Had to chuckle at several of Brooke's lines. -> I really enjoyed trying to collect as many Einheri as I could. -> Loved the credits song. What I didn't like: -> Not a big fan of the first lyrical song. In my opinion it felt out of place plus it's not really my genre anyway. -> No shutdown option. -> Resting in the final dungeon, reseted all the enemies, meaning at some points I had to dodge three different enemies who had all come and joined me at the resting spot ^^; Did I complete it?: Yes, took me a bit longer than an hour as I tried to get most of the available einherjar. Other things the developer needs to know: -> I'd love it if the Einherjar menu also had a small description of each Einheri. I knew the most famous ones, but not all of them. I just enjoy reading these type of tidbits. -> Would be nice to have health restored after we get back from the training forest. -> How does anyone even access those school lockers? They're double the size of the characters. -> Small typo. -> Some small mapping errors and priority issues. Looking forward to episode 2 Caterpillar (by Blue Elixir Games) Spoiler What got me interested: -> I liked the mood of the title screen. -> When I read it was an adventure game with choices, I just wanted to try it. (I'm a big fan of the Telltale games, Life is Strange, etc.) What I liked when I played: -> I enjoyed the CG art. -> The outdoors map were good. -> The font you used. What I didn't like: -> The characters speak very strange. It might be because of the writer's English skills. -> I guess I do't completely get it. It's pretty confusing. (I picked Right at the end): Tried again and picked left now. -> The indoor maps Did I complete it?: Yes, last savefile is at 37 minutes (it's right before leaving the house). Other things the developer needs to know: -> Punctuation and capitalizing seemed to be missing from time to time. -> The English needs work in general. -> Find what? It definitely needs some more work, though I don't think I'd play it again, unless asked. It just didn't click for me, sorry. The Midnight Train to Nowhere (by mannytsu) Spoiler What got me interested: -> Interesting title -> Custom artwork -> I like adventures. Let's go on an adventure. What I liked when I played: -> The art was very nice. What I didn't like: -> No shutdown option. Did I complete it?: Yes, though I'm not a 100% sure I got the meaning behind it. I've got an idea, just not sure if it's correct or completely off ball. Other things the developer needs to know: -> During the space coversation "You're always known" should be "You've always known" -> Another typo It looks nice, but it was too short, to really decide whether I liked it or not. Cinder Ellard (by @Gin ) Spoiler What got me interested: -> Cinderella themed game. -> I know you've made some commercial games, but I've never tried them. What I liked when I played: -> The artwork for the poet kinda reminded me of Lars. -> The general plot idea -> The artwork for some of the characters -> All the fairytale references. -> Easy combat (Note: this might be a con for some other people, but I think the easy combat fits the game and the intended audience better) What I didn't like: -> The actual writing: the main characters fell in love randomly, the whole princess of fairies thingie, that random death... I liked the ideas, just not the execution. -> Maps were small, which didn't help the 'another day has passed' scenes. Did I complete it?: Yes. Took me just shy of an hour. Other things the developer needs to know: -> Lots of spelling and grammatical errors. Like too much to mention here. If you want I can send you a list. -> Mapping error -> Double trouble: I went back inside before leaving for the ball and met some doppelgängers. -> Can't interact with the mysterious ninja here. -> For the riddles: the correct choice was always the bottom one. It's probably better to switch some up -> Why weren't there any guys at Clementine's ball? Shouldn't there have been some other suitors? (I know the Frog Prince was there, but he was the only one) It's a very quirky game, some things were a bit too weird for me (Pie), but I enjoyed the ridiculousness of others. Lost & Forgotten (by kanatakkun) Spoiler What got me interested: -> The pixel artwork What I liked when I played: -> The pixel artwork. What I didn't like: ->No gameplay or story much. Did I complete it?: Yes. Other things the developer needs to know: -> Your font doesn't seem to include ' -> Spelling errors, typos and grammar issues took me out of the game as well. There was in almost every sentence an error. Supershort game. I found it to be boring and uninteresting. It was nice to look at, but that was kind of it. Dream Devourer (by radiantcadenza) Spoiler What got me interested: -> I liked the split title screen -> I've played a few games that take place in dream realms and quite enjoyed those. What I liked when I played: -> The dreams and Ash changing depending on how many enegery you've picked. -> Getting healed during the "tutorial" level. I got hit sooo many times. What I didn't like: -> Those flowers spitting fire was difficult. -> Not a fan of the immediate openworldness after the tutorial level. There didn't seem to be a goal to strive for at that point yet. So it made choosing what to do a shot in the dark. Did I complete it?: No, I ran into a gamebreaking bug. Seems like the creator is aware of it and has uploaded a fixed version. Other things the developer needs to know: -> Lots of typos. You spelled "weren't" wrong everytime. -> Saw some grammar issues as well (it's/its) -> You left the Mapshots plugin in. Made it kind of annoying to take screenshots of the bugs I found. Hard to give an opinion considering I didn't get very far. I probably won't be downloading the fixed version though, as I found the "tutorial" too hard already. Once Upon a Spirit (by @Lucy Fox ) Spoiler What got me interested: -> Lucy Fox always makes awesome games -> The art -> Made with RMXP What I liked when I played: -> The sprites were adorbs -> The animations were super as well. -> I enjoyed the story and setting a lot What I didn't like: -> Felt like it took a while to load from time to time -> It was so short :'( Did I complete it?: Yes. Here's hoping you continue the story. Other things the developer needs to know: -> Some small typos: bare -> bear, If -> if (although I think you need to use "when" in this case) I hope you continue this! It was fun and well-made.