Slim's this and thats -MZ edition-

slimmmeiske2

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Hiya, thanks for checking out my thread. :ahappy:
I'll be posting bits and pieces here.

For all resources here included, unless stated otherwise:
- You need to own RPG Maker MZ.
- You need to credit Kadokawa and me.

Terms of use:
- Editing is fine, as is sharing edits.
- Commercial usage is allowed.
- No reposting the resources as is.

On to the actual thingamajings:
Autotiles:

Tree autotiles (you need to map using layers for these, if you want to add shadows on the ground please use the Shadow pen @Xane helped me figure out what I was doing wrong, so enjoy some shades)




Round water autotiles

"Grass" (someone on @Ksi's stream mentioned using the reed autotile as grass, so I edited it to try - even if the default grass looks good :p)

Darker grass

Tiles:

Some edits of the evil throne, the teddies, the dolls and puppet.


Purple version of the curtains, flag and window


Characters:

Recolours of People3-8 (the palace guards/soldiers)

Portraits:


SV_Actor battlers:

Actor3_3: No need to credit me on this one, as it's just generator pieces + a bit of recolouring

Enemy battlers:

A recolour of SF_Talkingmuppet to match the default tile.
 
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slimmmeiske2

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I made some more stuff between showering my kitties with attention:
1598108591479.png

The demon castle tiles are so green, but the throne itself uses red and I thought it wasn't a good look in the sample map when they used it, so I changed the red to green and recoloured the lounge to evil green and evil red.
Only the yellow teddy had a hoodie by default, so I made him hoodless and gave the blue and red a hoodie. I also recoloured the puppet tile, so he now matches the SF_Talkingmuppet battler.
1598108581696.png
1598108899455.png

I also updated the tree autotiles, because @Xane was kind enough to help me figure out why the shade I was adding wasn't showing up in MZ, and there were errors if the trunk was three tile sized.


Default grass? HISSSS
Default grass best grass :rheh:
 

slimmmeiske2

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I made some recolours of my round water autotile:



The swamp sample map had such bright water and grass. It really didn't fit, so I made the grass darker and the water muddier:



I've also recoloured the SF_Talkingmuppet battler to fit the actual puppet tile:

 

Leokids

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Im sorry but Merge it with MV Because MV/MZ Has the Same Format.
 

slimmmeiske2

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I made some small edits a while ago I hadn't shared yet:


I used these for this map if you want to see it in action:
2020-09-24.png

@Leokids While they have the same format, they come with different resources. The ones I share here are edits of the MZ resources and therefore you need to own MZ to use them, the ones in my MV thread are edits of MV resources and therefore you need to own MV to use them.
So no, I won't be merging it.
 

atoms

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@slimmmeiske2 I'm not a fan of death stuff (me personally I think some people will find that helpful) but I still really love your night-theme stuff and what you did to the skeleton window, that's pretty good it's like a nice night time set! :)
 

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My computer broke yesterday, so no RPG maker for at least a week until I can get it repaired. :(
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