I have a LOT of scripts... > >;; Like wow so many... I don't know why any would interfere.
And there is no condition for the HP outside of battles.
EDIT:
These are my scripts.
[SIZE=14.4444446563721px][/SIZE]
• Victor Engine - Basic Module v1.35
• Victor Engine - Item Command v1.0
• Yanfly Ace Battle Engine v1.22
[SIZE=14.4444446563721px]• Yanfly Enemy Target Info v1.02[/SIZE]
[SIZE=14.4444446563721px]• Enemy Target Info Add-on: Enemy HP v1.02 (I'm not sure who made this, but it requires the Yanfly Battle Engine)[/SIZE]
[SIZE=14.4444446563721px]• Yanfly Unofficial Add-on Damage/Heal Image Popup[/SIZE]
[SIZE=14.4444446563721px]• Fomar0153's Side View Battle Script v1.0[/SIZE]
[SIZE=14.4444446563721px]• Yanfly Free Turn Battle v1.02[/SIZE]
[SIZE=14.4444446563721px]• Line Break Fix (literally a 7 line long code so it's not big)[/SIZE]
[SIZE=14.4444446563721px]• Hide Actor Stats (something you made for me Shaz, to show an actor's stats as question marks in the menu)[/SIZE]
[SIZE=14.4444446563721px]• Shaz's Remember Event Position v1.0[/SIZE]
[SIZE=14.4444446563721px]• Pacman's Gauge Display v2.0[/SIZE]
• Yanfly Battle Command List v1.09b
[SIZE=14.4444446563721px]• Unique SE (another very simple script to make it so that one specific item would make a different sound than all the others of the same type)[/SIZE]
[SIZE=14.4444446563721px]• Yanfly Move Restrict Region v1.03[/SIZE]
[SIZE=14.4444446563721px]• Shaz's Region Common Events v1.0[/SIZE]
[SIZE=14.4444446563721px]• Tsukihime's Transform Use Items[/SIZE]
[SIZE=14.4444446563721px]• Yanfly Ace Message System v1.05[/SIZE]
[SIZE=14.4444446563721px]• Move Toward Character (yet another simple script)[/SIZE]
[SIZE=14.4444446563721px]• Heal Upon Level-Up (and another, like 19 lines)[/SIZE]
[SIZE=14.4444446563721px]• Modern Algebra's Customizable Item Menu v1.0.1[/SIZE]
[SIZE=14.4444446563721px]• Zeus81's Map Effects v1.4.1[/SIZE]
[SIZE=14.4444446563721px]• Yanfly Gab Window v1.00[/SIZE]
[SIZE=14.4444446563721px][/SIZE]
EDIT 4:
Okay after a LOT of playtesting, I found out why. Because there's more than one character in the party. And so, even when the main character dies, the other character is still alive.
Now I just have to have a way to make the game understand that when the main character dies, it's game over.