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Attention, Duelists!
I've been writing a series on getting started with RGSS (aimed primarily at RPG Maker VX Ace) since 2012, and there are now several parts available. I started it on rpgmaker.net, but thought I would also share it with the fine folks here!
Chapter 1: Making a bestiary
-- Part 1: http://rpgmaker.net/articles/694/
-- Part 2: http://rpgmaker.net/articles/835/
-- Part 3: http://rpgmaker.net/articles/1096/
-- Part 4: http://rpgmaker.net/articles/1108/
Chapter 2: Under the Hood (Breaking down the default scripts)
-- Part 1: The modules
---- Section 1: http://rpgmaker.net/articles/1109/ (covers Vocab, Sound, Cache and DataManager)
---- Section 2: http://rpgmaker.net/articles/1110/ (covers SceneManager and BattleManager)
-- Part 2: Game Objects
---- Section 1: http://rpgmaker.net/articles/1114/ (covers Game_Temp, Game_System and Game_Timer)
---- Section 2: http://rpgmaker.net/articles/1116/ (covers Game_Message, Game_Switches, Game_Variables, Game_SelfSwitches, Game_Screen and Game_Pictures)
---- Section 3: http://rpgmaker.net/articles/1120/ (covers Game_BaseItem, Game_Action and Game_ActionResult)
---- Section 4: http://rpgmaker.net/articles/1121/ (covers Game_BattlerBase and Game_Battler)
---- Section 5: http://rpgmaker.net/articles/1129/ (covers Game_Actor)
---- Section 6: http://rpgmaker.net/articles/1130/ (covers Game_Enemy, Game_Actors, Game_Unit, Game_Party and Game_Troop)
---- Section 7: http://rpgmaker.net/articles/1137/ (covers Game_Map)
---- Section 8: http://rpgmaker.net/articles/1229/ (covers Game_CommonEvent, Game_CharacterBase, Game_Character, Game_Player, Game_Follower, Game_Followers, Game_Vehicle and Game_Event)
---- Section 9: https://www.rpgmaker.net/articles/1351/ (covers Game_Interpreter)
-- Part 3: Sprites
---- Section 1: https://rpgmaker.net/articles/1353/ (covers Sprite_Base and Sprite_Character)
---- Section 2: https://rpgmaker.net/articles/1355/ (covers Sprite_Battler, Sprite_Picture and Sprite_Timer)
-- Part 4: Spritesets
---- Section 1: https://rpgmaker.net/articles/1356/ (covers Spriteset_Weather, Spriteset_Map and Spriteset_Battle)
-- Part 5: Windows
---- Section 1: https://rpgmaker.net/articles/1363/ (covers Window_Base)
---- Section 2: https://rpgmaker.net/articles/1369/ (covers Window_Selectable, Window_Command and Window_HorzCommand)
---- Section 3: https://rpgmaker.net/articles/1376/ (covers Window_Help, Window_Gold, Window_MenuCommand, Window_MenuStatus, Window_MenuActor, Window_ItemCategory, Window_ItemList, Window_SkillCommand, Window_SkillStatus and Window_SkillList)
---- Section 4: https://rpgmaker.net/articles/1383/ (covers Window_EquipStatus, Window_Status, Window_SaveFile, Window_ShopCommand, Window_ShopBuy, Window_ShopSell, Window_ShopNumber and Window_ShopStatus)
---- Section 5: https://rpgmaker.net/articles/1392/ (covers Window_NameEdit, Window_NameInput, Window_ChoiceList and Window_NumberInput)
---- Section 6: https://rpgmaker.net/articles/2686/ (covers Window_KeyItem, Window_Message and Window_ScrollText)
---- Section 7: https://rpgmaker.net/articles/2693/ (covers Window_MapName, Window_BattleLog, Window_PartyCommand, Window_ActorCommand, Window_BattleStatus, Window_BattleActor, Window_BattleEnemy, Window_BattleSkill, Window_BattleItem, Window_TitleCommand, Window_DebugLeft and Window_DebugRight)
Those are the ones that are available so far. I'll update the topic as I write more (currently putting one up everyTuesday whenever I'm not totally swamped with other stuff). As with the guys on RMN, I welcome comments, criticisms and suggestions from you guys too. Hopefully someone will get some use out of this!
I've been writing a series on getting started with RGSS (aimed primarily at RPG Maker VX Ace) since 2012, and there are now several parts available. I started it on rpgmaker.net, but thought I would also share it with the fine folks here!
Chapter 1: Making a bestiary
-- Part 1: http://rpgmaker.net/articles/694/
-- Part 2: http://rpgmaker.net/articles/835/
-- Part 3: http://rpgmaker.net/articles/1096/
-- Part 4: http://rpgmaker.net/articles/1108/
Chapter 2: Under the Hood (Breaking down the default scripts)
-- Part 1: The modules
---- Section 1: http://rpgmaker.net/articles/1109/ (covers Vocab, Sound, Cache and DataManager)
---- Section 2: http://rpgmaker.net/articles/1110/ (covers SceneManager and BattleManager)
-- Part 2: Game Objects
---- Section 1: http://rpgmaker.net/articles/1114/ (covers Game_Temp, Game_System and Game_Timer)
---- Section 2: http://rpgmaker.net/articles/1116/ (covers Game_Message, Game_Switches, Game_Variables, Game_SelfSwitches, Game_Screen and Game_Pictures)
---- Section 3: http://rpgmaker.net/articles/1120/ (covers Game_BaseItem, Game_Action and Game_ActionResult)
---- Section 4: http://rpgmaker.net/articles/1121/ (covers Game_BattlerBase and Game_Battler)
---- Section 5: http://rpgmaker.net/articles/1129/ (covers Game_Actor)
---- Section 6: http://rpgmaker.net/articles/1130/ (covers Game_Enemy, Game_Actors, Game_Unit, Game_Party and Game_Troop)
---- Section 7: http://rpgmaker.net/articles/1137/ (covers Game_Map)
---- Section 8: http://rpgmaker.net/articles/1229/ (covers Game_CommonEvent, Game_CharacterBase, Game_Character, Game_Player, Game_Follower, Game_Followers, Game_Vehicle and Game_Event)
---- Section 9: https://www.rpgmaker.net/articles/1351/ (covers Game_Interpreter)
-- Part 3: Sprites
---- Section 1: https://rpgmaker.net/articles/1353/ (covers Sprite_Base and Sprite_Character)
---- Section 2: https://rpgmaker.net/articles/1355/ (covers Sprite_Battler, Sprite_Picture and Sprite_Timer)
-- Part 4: Spritesets
---- Section 1: https://rpgmaker.net/articles/1356/ (covers Spriteset_Weather, Spriteset_Map and Spriteset_Battle)
-- Part 5: Windows
---- Section 1: https://rpgmaker.net/articles/1363/ (covers Window_Base)
---- Section 2: https://rpgmaker.net/articles/1369/ (covers Window_Selectable, Window_Command and Window_HorzCommand)
---- Section 3: https://rpgmaker.net/articles/1376/ (covers Window_Help, Window_Gold, Window_MenuCommand, Window_MenuStatus, Window_MenuActor, Window_ItemCategory, Window_ItemList, Window_SkillCommand, Window_SkillStatus and Window_SkillList)
---- Section 4: https://rpgmaker.net/articles/1383/ (covers Window_EquipStatus, Window_Status, Window_SaveFile, Window_ShopCommand, Window_ShopBuy, Window_ShopSell, Window_ShopNumber and Window_ShopStatus)
---- Section 5: https://rpgmaker.net/articles/1392/ (covers Window_NameEdit, Window_NameInput, Window_ChoiceList and Window_NumberInput)
---- Section 6: https://rpgmaker.net/articles/2686/ (covers Window_KeyItem, Window_Message and Window_ScrollText)
---- Section 7: https://rpgmaker.net/articles/2693/ (covers Window_MapName, Window_BattleLog, Window_PartyCommand, Window_ActorCommand, Window_BattleStatus, Window_BattleActor, Window_BattleEnemy, Window_BattleSkill, Window_BattleItem, Window_TitleCommand, Window_DebugLeft and Window_DebugRight)
Those are the ones that are available so far. I'll update the topic as I write more (currently putting one up every
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