After a bit of poking around, there at least seems to be some kind of vocal consensus that cutscenes with a lot of talking are mostly palatable only if there is something else to hold it up, like motion on the screen, having something funny or interesting happen, or major story relevance. However, not everyone wants to push push push the story forward, and forcing every scene to be entertaining takes away from stories that perhaps are better told more naturally. Personally, I can easily enjoy content that is slow paced so long as I like the characters, though I know many people aren't quite as patient. And I know some people like to say things like 'you might as well just watch a movie,' though the beautiful thing about games is that you have justification to tell a story much grander in scope than a movie could accomplish in their 1-2 hour run times, and of course, there's always the aspect of gameplay to consider! So I have to wonder, is a slow-burn RPG that is dialogue heavy simply unrealistic in your opinion? I'm sure this manner of execution has its own niche audience, but it comes into question where or how exactly you can draw that line between 'niche' and 'presentable to an average gamer'.