slow HP damage in a room.

Discussion in 'RPG Maker VX Ace' started by Mrpaulyshore, Apr 16, 2014.

  1. Mrpaulyshore

    Mrpaulyshore Veteran Veteran

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    This could be solved with a script but I have never heard of one that damages your party just for being in the room, for example there is gas or a fire around you? Is there a way to generate party

    damage just for being in an area? the whole room not just one tile.
     
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  2. Engr. Adiktuzmiko

    Engr. Adiktuzmiko Chemical Engineer, Game Developer, Using BlinkBoy' Veteran

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    you can always make a parallel process event on that room that waits for a few frames/seconds then use the change HP command to deal damage
     
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  3. dinhbat3

    dinhbat3 Veteran Veteran

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    I am assuming it is a relatively closed room with only a couple of paths in/out. You can set an event on the first tile in the room that will inflict a state to all party member similar to poison.

    By default poison takes effect every 20 steps since 20 steps on map is considered 1 turn in battle according to this part of the default scripting:

    class Game_Actor < Game_Battler def steps_for_turn return 20 endendYou can edit it to be less steps if you need.

    ~ Dinhbat
     
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