Probably but I checked and I didn't have extra silence in start or end. We're not talking about small difference, the message is delayed at least second sometimes several seconds for very long messages.That's probably because the engine is trying to sync the audio and the text speed.
https://www.dropbox.com/s/o14nw2jq6v50wpa/RebekahAmberClark_Tillie_09.ogg?dl=0Hi, can you give me one of your voice files as well as the text for it? So I can try to reproduce that on my side
What? No, it takes long time in my project, like 5 seconds later it comes.I tested your audio in a new project and the voice and text almost match 1-1 in speed. In fact the text is a bit faster because the voice has slight pauses. I think what you want to say is that you don't want them to match at all and retain the original message speed?
Where is this audio that is 7 seconds long for us to emulate the issue then?I mean if the audio is literally 7 seconds long, the message will show at rate of 10 seconds, I timed it with one of the messages. The audio ends far sooner and the message has to play catch up to get to it. It really depends on the way the voice comes too, if there's pauses or not, which seems to mess up the audio sync entirely.
Always try for new game. Saves can be a hit/miss.If I edit the audio and I have a save game, does it keep the old saved game audio length instead of the new audio? Because that could cause the desynch.
What's the W: time, can it be the same time as in wait command (as in, the number should be in hundreds for actual pauses) or is it more akin to \. \| times in RPG Maker where just one or two is enough for a small pause?Where is this audio that is 7 seconds long for us to emulate the issue then?
If there are pauses in the audio then you have to add text codes such as waiting {W:#} that adds pauses to the messages too for perfect synch.
It's Wait for X Milliseconds.What's the W: time, can it be the same time as in wait command (as in, the number should be in hundreds for actual pauses) or is it more akin to \. \| times in RPG Maker where just one or two is enough for a small pause?