Slowing down combat info?

Murg1

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One of the complaints I have heard from play testers regarding my game is that it's too hard to keep track of what's going on in combat.

Is there a way to stop the game as each spell's combat text is displayed, and then prompt the player to press continue to move on to the next turn?

Can this be done within the default tools or is there a plugin that exists for it?
 

Wavelength

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I'm almost sure this would require a scripting change, so let's move it over to Plugin Requests.

Consider that you could also have a plugin for a "combat log" that either remains onscreen or can be pulled up with a button press, in lieu of forcing the player to hit a button to confirm every single combat log message that is generated by battlers' actions (many of which the player may not care about much).
 

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