- Joined
- May 2, 2014
- Messages
- 471
- Reaction score
- 427
- First Language
- Spanish
- Primarily Uses
- RMVXA
As the title says, when you use the "Change Image..." command through a "Set Move Route" command, the event will blink shortly before changing it's graphic to the one you assigned. I've tested this in both my project and a blank one. I myself investigated this and realized that the reason is simple: the RPG Maker doesn't have the image you're trying to change cached, so when you activate the command the RM first loads the image then shows it. I don't know if this is noticeable at 60fps, I doubt it, but at 30-40fps it is quite noticeable, and those fps are not "low" at all.
I came up with a quick solution (back in the day man, you had to search for amends without using scripts) which is manually caching the graphics I'll use on that map by putting an event on parallel process, set to transparent and change to every image I'll use, then erase the event as shown here:
When you do that, there won't be any blink anymore because the graphics are already loaded.
Now, I do have a solution, but it's not a practical one. I don't have problems rolling with it tho, honestly, but it'd be cool if any other person out there (or a newbie) that's having the same problem, could get a better, automated solution AKA Plug-in.
I tried Galenmereth's TDD_PreloadManager but for some reason it doesn't resolve the problem. Maybe I'm using it wrong? I did use the custom pre-load command within the .js file, if anyone asks.
I came up with a quick solution (back in the day man, you had to search for amends without using scripts) which is manually caching the graphics I'll use on that map by putting an event on parallel process, set to transparent and change to every image I'll use, then erase the event as shown here:
When you do that, there won't be any blink anymore because the graphics are already loaded.
Now, I do have a solution, but it's not a practical one. I don't have problems rolling with it tho, honestly, but it'd be cool if any other person out there (or a newbie) that's having the same problem, could get a better, automated solution AKA Plug-in.
I tried Galenmereth's TDD_PreloadManager but for some reason it doesn't resolve the problem. Maybe I'm using it wrong? I did use the custom pre-load command within the .js file, if anyone asks.
Last edited by a moderator:
