#--------------------------------------------------------------------------
# * Processing at End of Turn EDIT MAP no regenerate_all
#--------------------------------------------------------------------------
def on_turn_end_map
@result.clear
update_state_turns
update_buff_turns
remove_states_auto(2)
end
#--------------------------------------------------------------------------
# * End of Turn Processing on Map Screen
#--------------------------------------------------------------------------
def turn_end_on_map
if $game_party.steps % steps_for_turn == 0
on_turn_end_map
perform_map_damage_effect if @result.hp_damage > 0
end
end