- Joined
- Mar 28, 2014
- Messages
- 298
- Reaction score
- 335
- First Language
- English
- Primarily Uses
- RMMV
I was wondering if it were possible to make a small patch for Yanfly's Animated Enemies plugin that can allow for adjustments to how it reads spritesheets... I'm using Yami's Sideview Battler plugin for more frames but it's causing issues when used for the enemy. they tend to have huge amounts of extra space as they read differently from the normal SV battler sheet. Yanfly's plugin reads the entire dimensions of the sheet and thanks to how you set up sheets with Yami's plugin, it throws off Yanfly's.
I couldn't figure out a fix myself so I was wondering if there was a way to patch Yanfly's plugin to adjust how it reads spritesheets. or at least add another option. unless that is someone already knows a work around for using enemies with Yami's plugin.
I couldn't figure out a fix myself so I was wondering if there was a way to patch Yanfly's plugin to adjust how it reads spritesheets. or at least add another option. unless that is someone already knows a work around for using enemies with Yami's plugin.


