Small question about the skills database.

Discussion in 'RPG Maker VX Ace' started by ElOtario, Mar 5, 2019.

  1. ElOtario

    ElOtario Villager Member

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    So, I'm thinking of replacing most skills in the database with my own. The problem is that I think some skills should be there, otherwise I might mess things up. Am I correct to assume that I should only start replacing from skill 8 onwards (after wait)?
     
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  2. TheoAllen

    TheoAllen Self-proclaimed jack of all trades Veteran

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    I removed all the skill except skill id 1 and 2
    The rest I make my own. Same goes to other databases, yes, including animation.
     
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  3. Andar

    Andar Veteran Veteran

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    check the notes in a new project:
    Skill #1 is used by the attack button, skill #2 is used by the guard button.
    you can change them, but unless you use a plugin to change the engine those two skills will always be triggered by those two buttons in battle.

    additionally, state #1 is the death state that is automatically applied on HP=0.

    but those are the only hardcoded links inside the engine
     
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  4. ElOtario

    ElOtario Villager Member

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    Thank you for answering my question
     
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  5. MushroomCake28

    MushroomCake28 KAMO Studio Veteran

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    I removed all the skills. You don't have to keep any if you don't want them. The default project template is just there to give you the bare minimum to test the features.
     
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  6. Shaz

    Shaz Veteran Veteran

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    yeah, you do. As already said, skills 1 and 2 are hardcoded to be used as attack and defend/guard. And state 1 is hardcoded as death.
     
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  7. MushroomCake28

    MushroomCake28 KAMO Studio Veteran

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    You could complete change skill 1 and 2. My point was just that you can completely redo everything.
     
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  8. Engr. Adiktuzmiko

    Engr. Adiktuzmiko Chemical Engineer, Game Developer, Using BlinkBoy' Veteran

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    You'd need to modify the scripts so that the game wont use skill 1 and 2 as default for attack and guard though, so suggesting that you can change/delete "them all" without telling them about that is kind of problematic because the other person might edit Skill 1 and 2 and then begin asking why his Attack and Guard commands now behave differently.
     
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  9. MushroomCake28

    MushroomCake28 KAMO Studio Veteran

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    People already pointed that out before me, so I figured I didn't have to repeat it.
     
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  10. Engr. Adiktuzmiko

    Engr. Adiktuzmiko Chemical Engineer, Game Developer, Using BlinkBoy' Veteran

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    Imagine you saw this:

    Person 1: You cant change this, unless you use a script to unlink them
    Person 2: You can change this, I did that already.

    It begins to be confusing because person 2's statement is actually contradicting Person 1.
     
    Last edited: Mar 5, 2019
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  11. Shaz

    Shaz Veteran Veteran

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    You didn't say anything about using scripts. It sounded like others said you can't change them without plugins, then you were saying yes, you can.
     
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  12. TheoAllen

    TheoAllen Self-proclaimed jack of all trades Veteran

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    Let me chime in. From what I understand is, Mushcake was trying to say "Yes, you can change how the attack skill behaves (because someone already pointed out that skill 1 is for attack and 2 is for guard", and that doesn't need a script/plugin at all.
     
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  13. MushroomCake28

    MushroomCake28 KAMO Studio Veteran

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    @TheoAllen Yup, exactly. I suppose my words were a bit ambiguous lol.
     
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