Just out of Curiosity is there a way to attach skills to a weapon...
One way you may could do this (there are probably easier ways) is to create a parallel process event that checks when your character has the weapon equipped. If the character does, you can use the
Change Skills command and learn the skill. If the character doesn't, you could forget the skill. Screen Shot1 is a simplified example of what I'm describing.
... and then keep the skills after you have used them X number of times ( think Final Fantasy 9)
Again, there are probably easier ways. But one way you might try doing this is to create a common event for the skill that adds +1 to a variable so you can keep track of how many times the skill has been used (see Screenshot2). This is done in the Database/Skill section under
Effects. Then you can add a new condition to your parallel process event that only forgets the skill if the variable is lower than a certain number (see Screenshot3).
If you are wanting to do this during a battle event you will have to bypass using a parallel process event. But it would be the same general logic. I hope this gives you a starting point at least.
#Edited: For some odd reason I had accidentally put heal2 rather heal1 inside screenshot3. Fixed that.
