Small Question?

Manalord

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Just out of Curiosity is there a way to attach skills to a weapon and then keep the skills after you have used them X number of times ( think Final Fantasy 9) 
 

Engr. Adiktuzmiko

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There was a script here that allows you to learn skills from weapons/armors, though it was more of you gain AP for it per battle (FFX style?)


You could also just event it (I think you'd need the help of the formula bar too), have your weapon add the skill via a trait, then have your skills run a common event which increases their "EXP" when you use them...
 

Berylstone

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Just out of Curiosity is there a way to attach skills to a weapon... 
One way you may could do this (there are probably easier ways) is to create a parallel process event that checks when your character has the weapon equipped.  If the character does, you can use the Change Skills command and learn the skill.  If the character doesn't, you could forget the skill.  Screen Shot1 is a simplified example of what I'm describing.

... and then keep the skills after you have used them X number of times ( think Final Fantasy 9)
Again, there are probably easier ways.  But one way you might try doing this is to create a common event for the skill that adds +1 to a variable so you can keep track of how many times the skill has been used (see Screenshot2).  This is done in the Database/Skill section under Effects.  Then you can add a new condition to your parallel process event that only forgets the skill if the variable is lower than a certain number (see Screenshot3).  

If you are wanting to do this during a battle event you will have to bypass using a parallel process event.  But it would be the same general logic. I hope this gives you a starting point at least.

#Edited:  For some odd reason I had accidentally put heal2 rather heal1 inside screenshot3.  Fixed that.

Screenshot1.png

Screenshot2.png

Screenshot3.png
 
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Manalord

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Hmm I did play around for a bit and i found a script that has some bugs to it. Playing around with it did not really work so i did try to just use common events but again that is a bit.. interesting...

So i came up with a new solution. Using common events I am secretly gaining 'AP' which can be used in a 'shop' to learn new skills. Is there any way I can get these variables that keep track of it to appear on the Characters profile though just so there is a way to see it...?
 

Engr. Adiktuzmiko

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To make them show inside the profile, you need to edit the windows that show these profiles
 

Manalord

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But what exactly would I put <.<

Like just *Show variable #X*

I feel scripts are more complex then that.
 

Engr. Adiktuzmiko

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well, you'd need to look at how the other things are shown... it's not complicated but definitely more complex than events... can't open my maker right now coz of my new desk's position so I cannot give example


btw, the script equivalent of variables is $game_variables[id]
 
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Manalord

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Hmmmm well its not like one outright variable.. Ill figure it out :D

EDIT: Does anyone know what Script Menu I would put it in. Like Im trying to figure it out but I'm not the best when it comes to this.
 
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