fizzly

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@Shaz, thanks for the quick reply - it works! Thank you once again.
 

tvorimvsevmeste

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Can I use this plugin in MZ?
If not, please tell me, will you port it to MZ and when?
This plugin is very necessary in MZ !
:LZSexcite:
 

Shaz

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This plugin will not work in MZ because it has plugin commands.

Will I port it? Initially I planned to port any plugin that people found useful. Now ... I don't know. The attitude people showed towards VisuStella and Yanfly was a major turnoff for me, and I don't know if I want anything to do with the engines or this community anymore.
 

Candacis

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@Shaz
The attitude some people had towards VisuStella was disappointing to say the least, but not everyone in the community is like that. I'm still hopeful that the majority is grateful for all the assets that are created.
It is a shame that it doesn't get reflected more in the comments/posts.

I do hope you remain in the community, because I can't imagine someone more helpful and inventive than you. Ultimately it is your own decision, if you want to port something or not. It is a hobby and you should have fun doing it.

I can imagine a port is a lot of tedious work, but I loved your smart pathfinding, because it could make whole villages that much more engaging and real. I bet this plugin breathed live into so much npcs in a bunch of MV games. Even if you don't port it, you can be proud of that and I'm thankful this plugin exists for MV.
 

calunio

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I'm sorry if this has been answered before, but is there a way to limit the number of steps the event takes? I want event 1 to move to event 2 but only X steps. How do I do that?
 

Shaz

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No, it will not do that. You would have to tell it to find the path, then wait a certain number of seconds, then cancel the pathfinding. But you may not always end up the correct distance away from the event that you want to.

Are your events moving? If not, then you don't need to use a plugin at all - you can just do a Move Route to make event 1 move in a fixed direction.
 

Cezar_cr

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I got here because I was having a problem with the script call for pathfing as it is found in the wonderful script call list assembled by @Archeia and incremented by many others.
I came here, found the solution and the answers to all subsequent problems I had.
Thank you @Shaz for taking the time to code it and share.
I am still amazed by how a piece of code made back in 2015 can still be useful to this day.
 

xabileug

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is this possible to make compatible with Galv_Diagonal Movement? I want events to move diagonally when using the pathfinding.. thanks
 

Shaz

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I don't think I'd have time to do this, but you're welcome to post a new thread asking someone to make a patch.

However, have you tried swapping the order of plugins around?
 

xabileug

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I don't think I'd have time to do this, but you're welcome to post a new thread asking someone to make a patch.

However, have you tried swapping the order of plugins around?
yes i tried swapping position of the two plugins, i even found a previous thread ..
Oh that thread is VE_Diagonal Movement.. ill check
 

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