SMO - Achievements Menu v1.03

SMO_Valadorn

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like index of all, you have 4 trophies: 1, 2, 3, 4, but you cant go from 4 to 1 to start over.
if this is intentional, I would like to know how to get 4 to 1 again.

but see if you can add the suggestion mention, because auto reward + popup inside
1 plugin is always better than 3 (of CGMV core, achievemen + toast for popup)
which I modified for the image part.

the plugin further is very powerfull, get it done and your achievement become nr1 for me,
cgmv 2nd (while his is extremely easy to use), while yours can be extended with some
js knowledge, just need to figure out which one if not everything you can add as function.
because you use 1 for audio, which I believe, it might be done with images (cant tell)
because I need to find my code for calling pictures.

as for the editor, im curious how you build it up. but when I like it, I will switch anyway =)

AS A SIDENOTE:
you have a structure with
1. text text text
2. text text text
3 textext text
4. indext 6 is count as 1
5. ------ gameplay -----
6. code for achievement (index 1)
7. code for achievement (index 2
8 ------- battle -------
9 battle 1 (index 3?)
10 battle 2 (index 4?)
11 ------- misc -------
12 misc stuff (index 5)?

or do I see this wrong?
Ooh, so you were talking about the trophies, I get it, I didn't write anything about it on the help section (my bad), not until recently, I added some info about it some days ago: you can click on the trophy to select it or press the arrow keys <- -> to move the selector, hold the arrow keys to move it quicker.

A bonus info which I also forgot to add in the info until recently is: you can open the Sort Option by pressing Shift, and you can move it's cursor with arrow keys either. The gamepad is also supported.

This is already functional on v1.02, I just forgot to add it to the help section :p

The stuff you asked about is easy to do, the editor is the one which is taking too much time to be completed, + I'm also programming another plugin for a friend so the next update will come in a few days.

You can write whatever you want on the "Achievements Data" structure, if the line doesn't start with a "{" it'll be ignored.
For example, a simple setup would be like:
1. achiev -> id 1
2. achiev -> id 2
3. achiev -> id 3

While a setup with texts would be like:
1. text -> ignored
2. achiev -> id 1
3. text -> ignored
4. achiev -> id 2
5. text -> ignored
6. text -> ignored
7. achiev -> id 3

The ids are given based on the order of the achievements only, texts will be ignored.
But you don't need to use the id's if you don't want to, you can call an achievement using it's name, like: $gameSystem.achievement('Playing Safe')
 

ShadowDragon

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thank you for the clarifications, I saw A-z but didn't know how to reach that.
but you do a good job.

I will mess around with it and see whats possible on advanced section of js
(if I can figure it out) but a few examples in the helpfile would help alot of people
as well if they want to advanced the achievement part.

but with low knowledge can see the helpfile if there are 3 -5 examples ready to use
which are usefull so they can learn and expend if they want too.
 

SMO_Valadorn

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Version 1.03 is out, buddies! :smile:
News:
- The info window now open/close instead of just appearing/disappearing;
- Improved wrap text mechanic, and it also works on the info window now;
- Improved performance on the menu;
- Achievements are now refreshed after transfering; - Parameter "Unlocked In" changed to "Unlocked On";
- New parameters for trophies on "Categories and Trophies": "Hide Trophy",
"Trophy Image" and "On Unlock";
- New parameter inside "Use Trophies": "Trophy Selector";
- Added option to select images for locked and secret achievements (check
out "Locked Achiev Background" and "Secret Achiev Background";
- Added text codes for the pop up's text and for the "Unlocked On" text;
- It's possible to set a different image for the pop up for each achiev,
check out "Pop Up Image" inside "Achievements Data";
- Fixed bug where advanced requirements were not working properly;

The editor will still take some time to be ready, that's why I decided be release v1.03 now with some new features. A critical bug was also fixed on this version, I forgot to add this info on the plugin's changelog but I added it here!

Cheers everyone, and stay safe:kaoluv:
 

ShadowDragon

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Demo refreshed too with those? but I check it out anyways, if it does what I like,
I report back for feedback ^^. nice improvements though.

EDIT:
the image pop up is not exacly what I had in mind, but the way it shows can have possibilites
which can save me tons of images.

few Questions:
1) I saw that the achievement can be hidden (compleetly (nice) but you see if there are 4
achievement, 2 hidden, it shows 4, but when ON, it doesn't count toward a trophy,
does this mean, you can get the achievement, but count as trophy is ignored?
while it shows 1/3 if a hidden achievement is gotten (I hid 2 from default battle to test).

2) the index from the achievement (is still stuck from last index and wont jump to start.
next update for a fix?

3) I still need to dive a bit deeper in the new version, but how do you aline the popups
correctly? just Graphics.boxWidth / 2? without - PopUpsbox?

because I like to center it on the bottom. else I play around with flat numbers which
always works.

4) if you unlock a achievement, the standard color counts for all (default its blue)
and text white.

can you or is the possibility to chance the color per category? or achievement?

I love the improvements, and things can really work out here.
based on the improvement you made and things can work out, I'm going to
switch for sure, bit more complex, but ones setted up, its easy to use afterwards.
thank you for the improvement for the pop up image :)
I do some little tests later with a custom image and how the text shows on it.
only when I do popup height on 60pixels (images Height), its kinda small, so I need
to play a bit to get it right.

Well done :)
 
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Zekken

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Nice plugin! Can't wait to try
 

SMO_Valadorn

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Demo refreshed too with those? but I check it out anyways, if it does what I like,
I report back for feedback ^^. nice improvements though.

EDIT:
the image pop up is not exacly what I had in mind, but the way it shows can have possibilites
which can save me tons of images.

few Questions:
1) I saw that the achievement can be hidden (compleetly (nice) but you see if there are 4
achievement, 2 hidden, it shows 4, but when ON, it doesn't count toward a trophy,
does this mean, you can get the achievement, but count as trophy is ignored?
while it shows 1/3 if a hidden achievement is gotten (I hid 2 from default battle to test).

2) the index from the achievement (is still stuck from last index and wont jump to start.
next update for a fix?

3) I still need to dive a bit deeper in the new version, but how do you aline the popups
correctly? just Graphics.boxWidth / 2? without - PopUpsbox?

because I like to center it on the bottom. else I play around with flat numbers which
always works.

4) if you unlock a achievement, the standard color counts for all (default its blue)
and text white.

can you or is the possibility to chance the color per category? or achievement?

I love the improvements, and things can really work out here.
based on the improvement you made and things can work out, I'm going to
switch for sure, bit more complex, but ones setted up, its easy to use afterwards.
thank you for the improvement for the pop up image :)
I do some little tests later with a custom image and how the text shows on it.
only when I do popup height on 60pixels (images Height), its kinda small, so I need
to play a bit to get it right.

Well done :)
Thanks for the feedback man!

About your questions:
0) Yeah I changed some achievements on the demo;

1) Completely hidden achievements will not count for the total progress, the player can unlock trophies without unlocking the completely hidden achievements;

2) You mean the last trophy's index?

3) You may just use flat numbers or use a formula for each coordinate:
for the pop up's x: (Graphics.width - PopUp.width)/2
for the pop up's y: Graphics.height - PopUp.height
It'll be easier to do with the editor though.

4) Sure, that and other changes were already in my plans;

Thanks again for the feedback!
 

ShadowDragon

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I mean the last trophy index, I should avoid compleet hidden achievements.
but I may find a way for it to use.

I will play with the functions, but its a really good one. thanx for the answers. :)
 

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