- Joined
- Aug 31, 2019
- Messages
- 28
- Reaction score
- 51
- First Language
- Portuguese
- Primarily Uses
- RMMV
Ooh, so you were talking about the trophies, I get it, I didn't write anything about it on the help section (my bad), not until recently, I added some info about it some days ago: you can click on the trophy to select it or press the arrow keys <- -> to move the selector, hold the arrow keys to move it quicker.like index of all, you have 4 trophies: 1, 2, 3, 4, but you cant go from 4 to 1 to start over.
if this is intentional, I would like to know how to get 4 to 1 again.
but see if you can add the suggestion mention, because auto reward + popup inside
1 plugin is always better than 3 (of CGMV core, achievemen + toast for popup)
which I modified for the image part.
the plugin further is very powerfull, get it done and your achievement become nr1 for me,
cgmv 2nd (while his is extremely easy to use), while yours can be extended with some
js knowledge, just need to figure out which one if not everything you can add as function.
because you use 1 for audio, which I believe, it might be done with images (cant tell)
because I need to find my code for calling pictures.
as for the editor, im curious how you build it up. but when I like it, I will switch anyway =)
AS A SIDENOTE:
you have a structure with
1. text text text
2. text text text
3 textext text
4. indext 6 is count as 1
5. ------ gameplay -----
6. code for achievement (index 1)
7. code for achievement (index 2
8 ------- battle -------
9 battle 1 (index 3?)
10 battle 2 (index 4?)
11 ------- misc -------
12 misc stuff (index 5)?
or do I see this wrong?
A bonus info which I also forgot to add in the info until recently is: you can open the Sort Option by pressing Shift, and you can move it's cursor with arrow keys either. The gamepad is also supported.
This is already functional on v1.02, I just forgot to add it to the help section
The stuff you asked about is easy to do, the editor is the one which is taking too much time to be completed, + I'm also programming another plugin for a friend so the next update will come in a few days.
You can write whatever you want on the "Achievements Data" structure, if the line doesn't start with a "{" it'll be ignored.
For example, a simple setup would be like:
1. achiev -> id 1
2. achiev -> id 2
3. achiev -> id 3
While a setup with texts would be like:
1. text -> ignored
2. achiev -> id 1
3. text -> ignored
4. achiev -> id 2
5. text -> ignored
6. text -> ignored
7. achiev -> id 3
The ids are given based on the order of the achievements only, texts will be ignored.
But you don't need to use the id's if you don't want to, you can call an achievement using it's name, like: $gameSystem.achievement('Playing Safe')