Avery

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I see a lot people having struggle with that, so here is a quick and easy solution I wanted to share.

Step 1:
32y4ajy9.png

There is this tile in Dungeon_A2 - cut it out.

Step 2:
kzbol7aa.png

Duplicate it two times and merge the 3 layers.

Step 3:
yq74adiw.png
and
4yw6pavi.png

Add your two terrains as seperate layers.

Step 4:
dh2yiffg.png

Add a white layer mask to the layer you want to be in the on the "outside".

Step 5:
w3gytyp5.png

Copy and paste the modified Dungeon_A2 tile on the the layer mask.

Step 6:
56shu4ti.png

Merge the result and copy it on your A2-Sheet.

Step 7:
Be happy, you have smoother transistions between your terrains now, works for most "natural" terrain types.
5pqv7jvk.png
kwhvg693.png
au2u55dk.png
 

Frogboy

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Nice!
 

Shaz

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wow - awesome!

I'm not sure about steps 4, 5 and 6. Does anyone know if Paint.net lets you use masks? Or would I have to install GIMP to do something like this?
 

Idiot

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I really like this, thank you!
 

Avery

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@Shaz
I have not worked with paint.net so far, I tried at one point but it was missing to many options I need when creating resources. I just had a quick look and couldn't find any layer mask, so I would just recommend to do it in Gimp - it's really a matter of seconds there, especially if you copy the "finished" layer mask from Step 5 ;3
 

Kyuukon

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Quick and clean :c Love it!
 

ct_bolt

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Nice, clean, quick & easy to follow tutorial! Thanks for everything @Avery! :cutesmile:
 

overtheorized

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Oh, this is a godsend. I'll absolutely use the equivalent tile in VX Ace for this. Wonder if something similar to this exists for the 16x16 engines as well, though I suppose if not, one might be able to get away with just scaling the 32x32 one down.
 

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