- Joined
- Dec 19, 2012
- Messages
- 490
- Reaction score
- 148
- First Language
- German
Hello everyone reading this. My goal is to make a smooth map change so that the player wouldn't really notice that he was just teleported to another map (for example leaving a town).
My current idea is using the possible places a player is able to enter the the next area x2, but that would only be a good way if there aren't many places a player is able to enter the next map. If the map transfer got many possible places where the player is able to change the map it would require too many teleport events.
Is there any better/easier/faster way without using a script to make this happen? Here's a demo of my current setup link.
My current idea is using the possible places a player is able to enter the the next area x2, but that would only be a good way if there aren't many places a player is able to enter the next map. If the map transfer got many possible places where the player is able to change the map it would require too many teleport events.
Is there any better/easier/faster way without using a script to make this happen? Here's a demo of my current setup link.

