SMT Fusion System

Demi_Fiend

Chaos Hero
Veteran
Joined
Apr 29, 2016
Messages
67
Reaction score
16
First Language
English
Primarily Uses
RMVXA
Hi!

I'm looking for someone to make some changes to a script that replicates the fusion system from the Shin Megami Tensei series. While the script is mostly complete, there are still some bugs as well as changes I'd like to make.

Below is a general description of the fusion system:

Demon fusion is a mechanic from the SMT franchise that allows you to fuse multiple party members (demons) into one. There are two types of fusion, which are accessed from a menu:

1) Normal Fusion: The game gives you a list of your characters (not counting the lead character.) You select two of them. Those two fuse to become a completely new character.

2) Special Fusion: Instead of selecting characters to fuse, the game gives you a list of the ones you can create. As such, if you don't have the necessary characters, the fusion cannot be performed. You can fuse up to 4 characters this way. Characters made through special fusion cannot be made through normal fusion. Special fusions are unlocked through switches.


Inheriting Skills:
Before you go through with the fusion, the game lists each of the original characters' skills. You can select 2 to pass down to the newly made character. Some skills cannot be passed down.

Level Ceiling:
Characters fused cannot exceed the protagonist's level. The protagonist is defined as the first actor in the party. As such he cannot be fused.

Fusion Accident:
Sometimes, when two characters are fused, there is a chance of a fusion accident. When this occurs, the character made is different from the one specified in the script. This new character is chosen randomly from a pool of possible options, but cannot exceed the protagonist's level.

...and here's the script itself:



If anyone is interested, PM me and I'll send you the changes that need to be made.

Thanks!
 
Last edited:

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

I'm currently being attacked by the RPG Maker Hydra: fixing one problem only to have two more rise to take its place.
Hey you! Yeah YOU! Whatcha doin' not backing up your projects? You a masochist or sumthin'? GO BACK UP YOUR PROJECTS! Sheeesh... Didn't think I'd hafta spell it out for yas.
now I need to determine, how MV determines if an auto tile is complete or not.
Edit:From what I can tell it uses Autotile kinds to do that.
Edit 2: The editor determines it and packs picture data for the engine....
Finished with the ground work for my class system, using Ellye's Class Change Equipment and Yanfly's Class Change Core plugins to implement an equip based subclass feature!
Hi people! I was wondering... Here in Brazil, we have a whats app group for we talk about rpg maker and our projects. A more informal way for we meet each other. Is there any whats app group out there? :)

Forum statistics

Threads
94,281
Messages
919,638
Members
124,014
Latest member
AnnuRavi
Top