[Snippet] Bigger Event Sizes

Discussion in 'RGSS3 Scripts (RMVX Ace)' started by Dr.Yami, May 29, 2014.

  1. Dr.Yami

    Dr.Yami 。◕‿◕。 Developer

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    Bigger Event Sizes

    Introduction
    This script will help you make an Event has bigger sizes (collision) instead of 1x1 unit (32x32 pixels) like default. For example, making a big stone that can be rolled.

    Download

    Download Here

    Note
    - Free for commercial usages

    - Instruction can be found in script's header
     
    #1
  2. Shaz

    Shaz Veteran Veteran

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    I get a 404 This is not the web page you are looking for error.


    However that COULD be because I'm trying to look at it on my work pc.


    Edit: Nope, tried at home, same error.
     
    Last edited by a moderator: May 29, 2014
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  3. Archeia

    Archeia Level 99 Demi-fiend Staff Member Developer

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    It doesn't work for me either...
     
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  4. Dr.Yami

    Dr.Yami 。◕‿◕。 Developer

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    Okay fixed link :D
     
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  5. Tsukihime

    Tsukihime Veteran Veteran

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    Sprites are drawn with the origin at the center, while positions assume the origin is at the corner of the grid.


    Would there be some way to address this?
     
    #5
  6. Razer3500

    Razer3500 Warper Member

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    Hello community I'm new in this forum and my english is not perfect, but i'll do my best.

    So my Question is that i've tryed your Script but when i use it i can't move anymore.

    What am I doing wrong

    I've insert this line "big event: 96 32" on top of my event as comment.

    My goal is that a car is moving by a event and the charakter can't move over or under the car
     
    #6
  7. Yin

    Yin Veteran Veteran

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    I think you have to set it 3 by 1 since it is measured in tiles instead of pixels.
     
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  8. HumanNinjaToo

    HumanNinjaToo The Cheerful Pessimist Veteran

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    Seems like just the script I need for help with boss fights in my project. It uses an ABS so this may work nicely. I'm going to experiment with it a bit.
     
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