- Mar 23, 2019
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Somehow that didn't bother me... I actually turned encounters off with Diablos, so maybe that helped. (I hate random encounters, and enemies level with me, so I don't have to do them!) The area was a bit tedious, though, I agree, but somehow it didn't bother me. As I said before, I have a certain tolerance for repetition for whatever reason, so... yeah. Maybe I'm being a bit soft on this game. So far, the characters have carried it for me.One thing I do remember which really tested my patience for this game...
It's been ~20 years (I think) but I seem to recall this location had reasonably challenging fights, no way to leave or backtrack, and it was composed of 10 or so identically laid-out floors, with busy-work getting you to run around them.The Desert Prison
It makes me think of perhaps my favourite feature of Xenoblade Chronicles 2 - that you can fast travel everywhere, and that when you fail a fight or boss encounter, it restarts you back far enough to be able to teleport somewhere else in the world and come back. It means you can never get stuck; you can always go somewhere and do sidequests before coming back to face the boss. This persists right up until the very last parts of the game; and it gives you onscreen warnings in the very few situations where this is not the case. FFVIII had things like the Ultimecia boss, where a cutscene spits you out at a save-point with a boss encounter on the next screen, and there's no way around it - if you're not high enough level, you're screwed. You would have to restart the game unless you've got multiple save files (I always used to do this after playing FFVII, but a friend of mine genuinely quit the game here for this reason).
I strongly recommend XB2. Don't worry so much about the first one; they don't follow the same story (they are connected, but not in a way that would stop you playing XB2 before XB1).I've never played any of the Xenoblade games and I haven't yet reached that boss, so I can't comment (that does sound like good design, though)-
Thanks so much! I just released the final revision of Chapter 1, and Chapter 2's feature-complete and just needs polish and bugfixing now.(By the way, I see from your signature that you're the one who's doing the lawyer game- I saw your game in the forums and thought it was really, really creative. I haven't been able to try it out because I'm swamped with developing my own game, but I just thought I'd tell you that. )
It blew us away, to be honest. Games back then were nothing like movies, and the west never really took them seriously enough to make large stories, let alone stories in where you might actually cry for the characters like Final Fantasy 6.Hello everyone.
So I just received a copy of the 1999 PC version of Final Fantasy VIII from my aunt (just finished FF VII's PC version, which I also got from her) and I've been playing it a bit- I've got up to the first Laguna flashback sequence (where Squall's party blacks out in the train & Laguna's party is in the forest and Laguna first meets his love interest, whose name escapes me at the moment). It's pretty fun- far more than I thought it would be since my aunt didn't have a super-high opinion of it. (I like the Draw system a lot. Props to the developers for doing something different.) I just wanted to see what people who played FF8 when it came out think of it (no spoilers, please!!), since I'm too young to have played it back in '99.
Can't wait to hear from you.