- Joined
- Aug 4, 2015
- Messages
- 7
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- First Language
- English
Recently, I've been working with RPG Maker VX Ace to create a game for the past month, and I've been looking to do some things, clever thing, yet I've run into some... snags, for lack of a better word:
- I've been wanting to find a way to change the title screen BGM as a result of in game events transpiring, say, getting to the end, and changing the BGM to signify that.
- I wanted to make it so that individual enemy encounters have their own encounter flavor text at the beginning, instead of "____ emerged!"
- I'm also trying to find a way to change the title screen as a result of in game events, much like the BGM.
Please understand that I am very new to Ruby Scripting, and though I've looked through the script call collection, I don't believe what I'm looking for is on there. If anyone has any suggestions or help that they can lend, I would happily appreciate it.
- I've been wanting to find a way to change the title screen BGM as a result of in game events transpiring, say, getting to the end, and changing the BGM to signify that.
- I wanted to make it so that individual enemy encounters have their own encounter flavor text at the beginning, instead of "____ emerged!"
- I'm also trying to find a way to change the title screen as a result of in game events, much like the BGM.
Please understand that I am very new to Ruby Scripting, and though I've looked through the script call collection, I don't believe what I'm looking for is on there. If anyone has any suggestions or help that they can lend, I would happily appreciate it.


