@ChampX : I should probably clarify. The game itself was in C (C++ was out, but I had just the old C version of a complier as that was what the school had), but it used ASCII graphics. But, on the bright side, at least it ran on any computer I could find, as it didn't require much in the way of graphics!
And yeah, when I was in high school, RPGMaker didn't even exist in the states. Though we did have a couple game making engines, there was one that was released as Shareware that would let you make Ultima I - III clones, and you were supposed to register it before you released any game with it (due to the nag windows it would add to your game), and we eventually got access to the Gold Box engine when SSI was done with it and decided to release it publically in 1993 to anyone who wanted it (it was called Unlimited Adventures when they did it, but it was really just the Gold Box engine bundled up and put on the shelves for anyone to buy at the local software store). But that was about it unless you decided to code it yourself.
And yeah, when I was in high school, RPGMaker didn't even exist in the states. Though we did have a couple game making engines, there was one that was released as Shareware that would let you make Ultima I - III clones, and you were supposed to register it before you released any game with it (due to the nag windows it would add to your game), and we eventually got access to the Gold Box engine when SSI was done with it and decided to release it publically in 1993 to anyone who wanted it (it was called Unlimited Adventures when they did it, but it was really just the Gold Box engine bundled up and put on the shelves for anyone to buy at the local software store). But that was about it unless you decided to code it yourself.

