- Joined
- Oct 26, 2015
- Messages
- 61
- Reaction score
- 12
- First Language
- English
So, about five months ago, my previous laptop began degrading rather quickly, and about one month ago, it died completely. During that time, I was unable to work on my game. So, naturally, I stopped following all of the MV stuff, except for watching some of Yanfly's vids on her Youtube channel. Now that I have a new, much more powerful laptop, I'm able to continue working, and I see that MV was recently updated with a mess of new features and bug fixes. However, after following the stickied instructions and replacing the .json files with the new ones in my project, an old bug that I posted a topic about half-a-year ago still seems to be present.
The bug involves star passability and large sprites. Whenever a large sprite appears under a star-labeled tile, he also appears under star tiles located behind him.
In the above example, the coffee table and the back of the sofa are both marked with stars in the tileset editor. The table appears in front of the sprite, while the couch behind him also clips through his head, appearing in front. If the table is removed, then the entire sofa appears behind the sprite. The bug is easily replicated, and seems to be caused by the program putting all star tiles in front of a sprite when it connects with just one of them. I've tried the Large_Sprite_Fix plugin, but it does not work.
The bug exists even when no plugins are turned on at all, so they are not the cause. If the bug has not been corrected in the time I've been gone, could I trouble someone to make a plugin that does so? It's a rather glaring issue in a game that, so far, has no other bugs.
The bug involves star passability and large sprites. Whenever a large sprite appears under a star-labeled tile, he also appears under star tiles located behind him.
In the above example, the coffee table and the back of the sofa are both marked with stars in the tileset editor. The table appears in front of the sprite, while the couch behind him also clips through his head, appearing in front. If the table is removed, then the entire sofa appears behind the sprite. The bug is easily replicated, and seems to be caused by the program putting all star tiles in front of a sprite when it connects with just one of them. I've tried the Large_Sprite_Fix plugin, but it does not work.
The bug exists even when no plugins are turned on at all, so they are not the cause. If the bug has not been corrected in the time I've been gone, could I trouble someone to make a plugin that does so? It's a rather glaring issue in a game that, so far, has no other bugs.

