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- Aug 29, 2016
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I started working on my first game last week, though I didn't know this back then as I just intended it to be nothing more than a way for me to get to know the software.
Yesterday, however, I began to realise that it's beginning to look like an actual game and it might turn out pretty decent.
Now, it's still early stages but my initial idea was to see how much interactivity I could cram into a short game and the answer turns out to be: a lot.
In my game, every single thing the player does has a significant effect on both story and gameplay, which means it will get exponetially more difficult to make the further I get
I currently have over 50 events with most of them having at least 10 tabs, in addition to 30 switches and probably over a thousand lines of dialogue, even though on a single playthrough you would only see a fraction of this depending on your choices. And all of this on barely four maps with an estimated playtime of 5 minutes.
What do you guys think? Am I getting in over my head?
Yesterday, however, I began to realise that it's beginning to look like an actual game and it might turn out pretty decent.
Now, it's still early stages but my initial idea was to see how much interactivity I could cram into a short game and the answer turns out to be: a lot.
In my game, every single thing the player does has a significant effect on both story and gameplay, which means it will get exponetially more difficult to make the further I get
I currently have over 50 events with most of them having at least 10 tabs, in addition to 30 switches and probably over a thousand lines of dialogue, even though on a single playthrough you would only see a fraction of this depending on your choices. And all of this on barely four maps with an estimated playtime of 5 minutes.
What do you guys think? Am I getting in over my head?
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