So, uh, what's this RPG Maker Unite thing?

nbgamemaker

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A new version of rpg maker apparently that has unity support and works closer to unity i believe.
 

r66r

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The devlog #5 is out.

In summary, a great improvement for map designers with now a mix between parallax, big parts and tiles, each with their own passability rules and a hierarchy between them. And a brand new 3D character converter (in replacement for the character generator), free for those who own Unite.
 
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Rukiri

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So I kinda just found about this.. So, have we found out if this is just "unity based" and its own thing, or a package on top of unity? I'm guessing the scripting language would be C#?

This looks good regardless, gotten pretty use to godot tho.

As long as we can use everything unity has to offer on top of this I think this might be RPG Makers end game.
 
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Aesica

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So is there actually an official thread for this here? Or do we just have to sort of...track it on our own on steam or wherever?
 

GuipenguinTheMaster

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Wasn't Unity bought by a company that delivers malware?
It's blacklisted by Microsoft and stuff.
I hope this won't affect RPG Maker Unite.
 
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123edc

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not bought - merged,
it's (as far as i've read) primarily a company for (mobile) advertisings which was abused by maleware creators [and seem to have done way to little against it at that time]

as for unity ...
i'm more concerned about their management structure (ea *cough cough*)
 

BreakerZero

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The latest dev log is finally out. This time they changed how stats are defined (or more specifically that the process is automated now) and this is for everything - party, enemies and equipment are all on a different system for stats. Essentially this means that instead of the developer coming up with random ideas for stats, you enter the anticipated average party level and equipment loadout for when you fight the specific random spawns, boss etc. and then the editor fills in the blanks for you.
 

r66r

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And let's not forget the "Addon Manager", the Unity/C# version of the plugin manager we had until now... thanks to the community who asked for it! :kaojoy:

Essentially this means that instead of the developer coming up with random ideas for stats, you enter the anticipated average party level and equipment loadout for when you fight the specific random spawns, boss etc. and then the editor fills in the blanks for you.
Great... does that mean I will finally be able to create a well better balanced game? :kaoblush:
 

r66r

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Downside is that there is no plan for a character generator due to the model changes.

Q&A #2: about VRM models
However, we do see the demand that some wish to have a way to generate assets that match perfectly with the default characters. It is definitely possible for us to find a way to implement this. Please contact us and voice on Twitter or post on the RPG Maker Unite Steam Forum so we can grasp how much demand there is for the Character Generator!

=> It also seems that a door is now open for that!
 

Holder

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Well I just watched the impressions trailer, and well... oh dear, is it just me or does the fact that they showed very little of the actual movements within the game running a bad sign.

Watch as the animated character slides around with no animation. The messages aren't even within the display box. The layout is all over the place leaving massive gaps on the left and the actor for some reason being in the centre of the screen.
Image


This quick section at the 9 second mark just shows how awkward movement on map will be. snappy awkward hasty grid jumps.
Image


Then it goes from that to this VXAce style with the same model. Looks like a mixture of assets found on Google that aren't consistent, like what will be provided won't match up at all.
Image



New features for efficient game creation, then shows the new map linking screen. Then that's it as the graphics and music isn't a new feature. So out of the two new features one of them isn't a new feature.

Create the most unique RPG the way you imagined it! ? then the trailer ended? How will this let me create the most unique RPG? as the three examples of a game showed doesn't in my opinion look unique at all. If it does then why not show it.
Yes this is pretty much what I said within the discord channel but I usually tend to buy these engines to see what and how the graphics work. But wow, this looks like they don't know what to do with the engine anymore to keep it as it's core function and still be relevant with how things are advancing. Like Sega with sonic games.
 

Andar

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Fortunately the autoguide is optional, because I can see soo many ways that feature can go wrong.
In fact it has gone wrong in the past, both with non-RM games using similar things and with the autolevel-scripts/plugins doing the same for past RMs.

That feature will either result in games robbing the player of all feelings of accomplishment or in dozens of games using the same form of advancement if used even slightly wrong. I only hope that they give at least full documentation of the mathematical models used.



And they really botched marketing with that new video. It would have been nice labelled and made as a development stage video, but those assets in a video that claims to be an advertisement trailer?
ESPECIALLY with past history of never updating old advertisements in other makers on steam?
extremely bad marketing decision (I won't repeat listing the mistakes, read Holder's post above.
 

CleanWater

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And no Linux release... Sigh...
 

BreakerZero

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And no Linux release... Sigh...
This may not be as big a deal with the Unity base, but don't quote me on that until the full release (as it somewhat appears to sit in the Unity editor however I am not 100% sure of that).

On a separate note, I am already planning to port my rumble plugin to Unite (despite the fact that it's obviously going to break compatibility with prior versions).
 

ChampX

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And no Linux release... Sigh...

See this doesn't make sense to me because the Unity editor runs natively on Linux so if this is just a plugin for the editor, the OS should not matter unless there is a separate executable or something they aren't telling us about (which would be a really odd choice).

I suppose they could just mean, we only tested it in a Windows/Mac environment and so we are unsure if it works well on the Linux editor as there may be visual hiccups and other sorts of oddities perhaps.

I guess we will see when they release this to the public.
 

123edc

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Q&A #2: about VRM models
=> It also seems that a door is now open for that!
well, i'm not realy sure, how much we would need a "generator" in and on itself, when they already give us the possibility, to convert the 3D assets

there i would rather wish, that they would allow us to convert all formats ... not just vrm's

the positive about these approach - as i see it - is, that we now have the possibility, for a full-body generator ... with the possibility to "pose" our characters in scenes (since they're 3D models)

the negative on the other hand is, that a single outfit for a vrm-model costs already as much, as a full set of or current generator pieces ... so realy, realy expensive ... that is ...
 

Conflictx3

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The trailer is very underwhelming....it feels more like their doing things....different rather than better.
but as is the story with rpg maker, i feel like enough users have to buy the software to let devs know the interest and to make an improved "Unite 2". a shame it has to be that way but at the very least i look forward to seeing who becomes the blizzard/yanfly/victor engine of the RPGU era and what they accomplish for the community.
 

LunarFlareStudios

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I'm personally hyped for Unite. I've always wanted to use more than just three frames for events without a plugin, and this new concept they've shown for SV and TV animations may make coding a new "Animated Battlers" plugin a little easier. Plus I can create more fluid movements.
I just think perhaps this new version will be especially better for Fandom Scouts, since I can create a game that looks a lot more like FNAF World (its inspiration) without need for endless coding. I suck at coding, trust me.
 

Aesica

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The trailer is very underwhelming....it feels more like their doing things....different rather than better.
but as is the story with rpg maker, i feel like enough users have to buy the software to let devs know the interest and to make an improved "Unite 2". a shame it has to be that way but at the very least i look forward to seeing who becomes the blizzard/yanfly/victor engine of the RPGU era and what they accomplish for the community.
Get your credit cards ready for obfuscated code, because I think we already know what the answer is.
 

Andar

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Get your credit cards ready for obfuscated code, because I think we already know what the answer is.
that depends on who does the most work in the community. There are a lot of plugin writers that give their code for free, and it would depend on how many follow their example or visustella's example when the main addons for RMU will be written.
 

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