- Mar 5, 2013
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they also removed the "estimated 2022", so they probably decided to take longer to program it right.
Which I basically already mentioned. I was originally going to plan for this to have a few things ready by February which is as long as I planned to take out money for Unity Pro, but that's not looking very likely right now. Also, with the price going up by around $40 once my term is over I think I will change back to creating an Xbox interface for MV (but with the newer WebView2 so that I can also support MZ in addition to being more up to date) and will revisit this if I'm able to get enough market support to do a sequel.they also removed the "estimated 2022", so they probably decided to take longer to program it right.
not out of the box - so users will need to create their own 3DNew version of rpg maker that uses unity and can do 3D.
that is normal for RMs - in fact the devlogs about this on steam are more info than was given with any previous maker that I know of, MV for example had been advertised first only one month or two before it became available, so this has much more info much earlier.I haven't seen any info on it whatsoever.
aside from the entire unity library (like their effects and such) ...can there be benefits in making RM for Unity?
not out of the box - so users will need to create their own 3D
which - in theory, since it building up on unity - should be a lot easier,
at the same time ~ however ~ the question is how easy/hard that would be and how well the maker would work with such 3D ... becouse natively they already said, to not implement it
no, the times when Unity was exclusively 3D are long past.Isn't that the whole point of making it in Unity?
I watched it from the first news, and it is basically a try to a third branch after PC-based and Console-based.Guys, will this honestly be a "good" RPG Maker- anyone know? The more I learn about this one from what they reveal, the less impressed/excited I get about it.