I suppose Unite was never intended for a more causal user like me who prefers to avoid poking into code too much--
even if it would have been,
from the youtube review's i've seen, it wouldn't realy help you ...
their entire code documentation seems to be in japanese,
and their forums is a mish-mash 3 topics japanese, one topic english
I think I recall seeing that battle troop events aren't even a thing either, right?
oh ... i think they are, if you mean this:
Right-click a random troop in
Edit Battle > Troops under the Hierarchy Menu. The items "New EV Page" and "Paste EV Page" will appear. These are what are known as "Battle Events".
my goodness I can't imagine what the Steam reviews will be like.
depends, the "unity-inclined bunch" basically is their early-accec alpha test [they, honestly, should have just declered it as such after their first engine delay ... that way, the backleash would also be a lot ... well ... less worse]
the question is, if they now choose, to actually pump in ($)v($) to fix the issues, before a steam release ... or if they choose, to write it off as "failed" with minimal live support and go on creating the next stand-alone iteration now ...
unlike unity, however, steam does offer the capability, to test for 2hrs if the engine actually works ... so ...