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So, I'm looking for some widespread opinions / discussions on starting a new game. I'll post some subjects below, and share my personal opinions on them as well.
I'd like for this discussion to remain within the realm of being executable with RPG Maker (MV is the engine of preference, but feel free to chime in with the others). If you have to mention a major publisher / major title (IE: Chrono Trigger) please make sure that you keep your response on point to the subjects and don't allow the discussion to boil into a fangasm of who likes what title.
My answers will be below.
I'd like for this discussion to remain within the realm of being executable with RPG Maker (MV is the engine of preference, but feel free to chime in with the others). If you have to mention a major publisher / major title (IE: Chrono Trigger) please make sure that you keep your response on point to the subjects and don't allow the discussion to boil into a fangasm of who likes what title.
- You have just turned on / loaded the game for the very first time. What are your expectations?
- You've selected the option (or were forced to immediately begin) a new game. Below are some basic examples of how some games start. Which do you prefer / hate? How would you prefer to be introduced to a new game? The game begins nearly immediately with no background or less than a few paragraphs of narrative. You are now able to explore for the next story point / whatever. (This would be an example of giving the reigns to the player in the hopes that they can 'figure it out' and will explore a bit until a Story Event / MacGuffin occurs).
- The game goes right to the main character. You get to see them go through some daily / scripted event that sheds a small amount of insight on the characters and spoon feeds what they need to do next to get the story going. (IE: Player is in school, the bell rings and as everyone leaves your best friend chats with you about [x] then reminds you that you have to see the counselor before going home today).
- Long background of scripted events that tell of a history/lore point, possibly focuses on the major players in the story (characters / enemy / King MacGuffin). It could also focus on the past of the main character(s). This would take up several minutes (approximately) before carefully placing the character in a setting with an immediate followup of one of the above two options (giving the player free reign, or doing a short additional snippet to tell them where to go.)
- The every changing viewpoint. This is where the camera scrolls through a town, then a mountain area, maybe a forest, how about that evil castle, maybe a school... and so on. The intent is to showcase what's going on in the world before an ominous scene that will blow it all up, or just blowing it all up... or maybe even for no reason at all? Eventually, you'll get to the character and will usually already be in some dangerous place (or just about to be) and will take the lead on diving in.
My answers will be below.
- I'm expecting the game to load fairly quickly. Maybe in about 5-10 seconds. If I don't start hearing music / seeing some images by this point I'll get concerned the application is frozen or something. The first thing I expect to see is a splash screen asking me to start a new game or continue.
- For an RPG I'm expecting some story to get me into the swing of things. For me, give me a glimpse into what they're doing before I get to take over. So the ideal answer for me would be #2. If they are mischievous kids, show them playing pranks or going where they shouldn't. A warrior training to fight that evil overlord? How about a training bit, a war room meeting, him panicking because he lost the letter of invitation from the guard captain and they're totally meeting today and today only! And so on
I really don't like being dropped into a game and then forced to talk to every person, animal, and dresser before I get a clue on where to go. - I don't want to poo myself with a sudden blaring of music as the splash screen loads. Being startled like that sets up a bad first impression for me. I prefer the music to match the title screen well, and for the title screen to mesh VERY well with the options for choosing a new game and what not. Ultimately, if everything plays nicely together I'll be starting the new game on a good note
. I rarely stick around long enough for the music on the title screen to get going either. So if you want to impress me there, get my attention within the first 2 seconds or you might miss me.
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