- Joined
- Oct 9, 2015
- Messages
- 130
- Reaction score
- 115
- First Language
- english
- Primarily Uses
While pondering on game design (AKA procrastinating) I started thinking about how TTRPGs handlle stats.
And now I wonder, are social/roleplay stats (like charisma, charm, appearance etc) even a good mechanic to have or should social interactions just be handled entirely by roleplaying and decided by the DM and the players instead of dice?
lots of DMs ask you to roleplay before you can even get a social roll or roll in secret so they can decide the interaction anyway so I think the roll itself is only ever relevant when a player tries to get away with murder (figuratively or literally).
I get they probably help new players with roleplaying but isn't that like the alignment chart DnD has phased out of every mechanic and made basically irrelevant by now?
I imagine there is some system somewhere that has done away with them and I'd like to know how that went.
And now I wonder, are social/roleplay stats (like charisma, charm, appearance etc) even a good mechanic to have or should social interactions just be handled entirely by roleplaying and decided by the DM and the players instead of dice?
lots of DMs ask you to roleplay before you can even get a social roll or roll in secret so they can decide the interaction anyway so I think the roll itself is only ever relevant when a player tries to get away with murder (figuratively or literally).
I get they probably help new players with roleplaying but isn't that like the alignment chart DnD has phased out of every mechanic and made basically irrelevant by now?
I imagine there is some system somewhere that has done away with them and I'd like to know how that went.