Thorough Comprehension on writing ATB(Active Time Battle) system plugins(Possibly upcoming)
Goal
Shares my experiences and understandings on writing a decent ATB system plugin and their addons, meaning this topic will focus on more advanced stuffs
Targeting Audiences
Those having decent battle related plugin development(experienced plugin developer having written dozens of decent battle related plugins with decent code qualities), and:
Before actually covering any of the above contents, I want to explain why this topic's structured this way:
1. Writing a decent ATB system plugin often demands its codebase to have decent code quality and its configurations to have decent control and freedom given to users
2. Writing a plugin often starts from designing the configuration regions so it's natural for this topic to explore that part first
3. Writing a codebase normally involves some planning in advance with code qualities taken into account so this topic should explore some code qualities afterwards
5. Studying some existing ATB system plugins can further consolidate the understanding on writing decent ATB plugins after grasping all the above more advanced stuffs
I'll start to talk about the contents in the upcoming replies in this topic. For now, let's cite some simplified ATB system flowcharts as both a preparation on what I'm going to cover and a revision on what you're assumed to know already:
Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
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