I prefer to work solo, although I let my friend do some art for me sometimes. Like, some of the monster sprites and facesets were made by him.
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So, uh... I'm doing my game solo? The mappers and the graphical peoples and the animators are not part of the team? The closed alpha tester who gives early input and feedback? That can't be right.Yeah commissioning people is still going solo unless said people have a big say in your game's overall direction, this goes for free help and testers too. As someone who is: part of a fully fledged game development team, is going solo (with commissions etc to help) with his own game, has been commissioned for other peoples work and has commissioned people for his own projects; I can safely say that there is a massive difference between commissioning people and working in a team.
One thing to bear in mind is that just because you're going solo doesn't mean you won't still get help, you can still get ideas and criticism from friends, family and associates and be considered a solo act. A lot of people go solo in their life's endeavours but remember that behind every accomplished person, there is a dedicated support network and when you think about it that way, most people's lives are the result of some sort of team effort.
In answer to op's question: my personal recommendation before moving onto a big project would be to do some small projects on your own solo, try to finish at least one even if it's terrible (my first game was a terrible viking platformer made in game maker which was barely over 10 minutes long but was nonetheless 'finished'). Once that's done you'll know whether you want to go solo, team or even if you just don't think game development is for you (which is okay by the way, it's not for everyone).
Well as I said, it depends on how much input they have, in your case it sounds more like a team as the way you've worded it sounds like they have a say in the game's direction. It's a case by case thingSo, uh... I'm doing my game solo? The mappers and the graphical peoples and the animators are not part of the team? The closed alpha tester who gives early input and feedback? That can't be right.
I mean something like Five Nights at Freddy's is a game done as solo... Licensing and royalties is different sure but I'm talking about custom content done for you and for the game.